Hi Brian, you might try something more like - draw in a profile curve:
Revolve that with "Cap ends" off to make a rounded surface like this:
Select the pyramid and use Boolean difference with that revolved surface as the cutting object - that will chop off the point of the pyramid which you can delete:
Now the rounded surface is imprinted into the tip and to make it be connected smoothly to the side faces select the top face:
And then use Construct > Fillet to make smooth connection pieces:
So basically try to more directly model the rounded tip shape and let it be initially sharp where it hits the pyramid, then use filleting to smooth it.
- Michael
|