Majik Widget Challenge: Utility Box
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 From:  Mauro (M-DYNAMICS)
5119.36 
Sweep or Network ?
I wanted most rounded shape possible..sweep is my favourite tool,i did the joystick handle and the boots with the same technique
i think to be NOT the right person to ask technical Nurbs tips for the following steps:
1-i got limits with English leanguage (i'll start a refreshing English course next week)
2-i have an istinctive approach with Nurbs modeling,started with ACAD 2000 then ACAD 2005,just solids,not surfaces(i remember everytime needed to orient UCS icon..)
istinctive means i got an idea,i do it,trying to find the most simple way ever ! I'm planning what i'll do,but not too much,let follow my" instinct".MOI is the natural tool for this workflow..."a pair of wings to fly "
so:i attach the microphone 3dm file i did,have a try,compare,rebuilt like you want !

------------
I think,without know directely both guys,Burr and Mike have different backgrounds
Burr have a serious approach because he use Nurbs modeling for CNC work
Mike is a graphic designer,then started with 3D Nurbs..so:more fantasy..
i follow Burr's youtube channel and also Mike's website,first one you find correct techniques,second you find techniques applied to the realty
following both guys you can have a complete panorama of MOI

EDITED: 29 Jan 2015 by M-DYNAMICS

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 From:  Frenchy Pilou (PILOU)
5119.37 
Cool model!
Model by m-dynamics

EDITED: 10 May 2012 by PILOU

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 From:  Mauro (M-DYNAMICS)
5119.38 In reply to 5119.37 
Mercì beaucoup !
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 From:  Mike K4ICY (MAJIKMIKE)
5119.39 
"Far Out!" Pilou!

Thanks M!
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 From:  Mauro (M-DYNAMICS)
5119.40 
Little variation on model:
no more outern handles but a compact "in-molded " site for handling the radio,made extruding side face then blended (i think looks better and follow Mike's -king of blend- style)

Photobucket

Display texture also designed from scratch in Moi (..what a great software...) exported in AI format then colored in PS
Please forgive me Mike.i'm absolutely ignorant about CB Radioamateur stuff

Photobucket

This is my "official" image for Mike's challenge (i'm fully focused to the "un-official"...coming soon..)


Photobucket

EDITED: 3 Jun 2012 by M-DYNAMICS

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 From:  TpwUK
5119.41 In reply to 5119.40 
I like it - I like it a lot. The seam needs some attention as you can see orange poking through. Needs a lip or an L type lip on both edges.

Martin
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 From:  Mauro (M-DYNAMICS)
5119.42 In reply to 5119.41 
You mean to do the visible orange seal i made in the middle of the mic in the radio box too?You're right !(thanks for suggestion)
Please tell me if i understand right what you mean
..anyway if you check the mic file you'll can find not all correct and orthogonal,because i start modeling the mic in hurry
i'm always focused on the shape and the look of it,i leave little details and many times i'm plan just a little.This is wrong..i know..(this means when i say "istinctive approach)..
this CB transmitter is just a little part of my bigger project i'm working on
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 From:  Rich_Art
5119.43 In reply to 5119.40 
Awesome...


Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. |
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 From:  TpwUK
5119.44 In reply to 5119.42 
Sorry did not explain well enough




Attachments:

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 From:  Mauro (M-DYNAMICS)
5119.45 In reply to 5119.44 
I think is a unique camera angulation that show this ugly thing..if i choose all others point of views it not happens
screenshot of C4D scene without top box
you can see original Mike's rubber seal in correct position,not off-center

Photobucket

I have to leave the shot as it is....(wife is comin'home...better to stay as far as possible from PC..)
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 From:  Mike K4ICY (MAJIKMIKE)
5119.46 
M-dynamics, that's absolutely brilliant!!!
Really nice job on the renders and added augmentations and arrangement concepts.
It appears that this radio is virtually indestructible - and, might I add: weather-proof.

> Please forgive me Mike.i'm absolutely ignorant about CB Radioamateur stuff

No worries, a major attraction to the amateur radio hobby is the fun and creativity that is had.

You should see this little quick project of mine:
I mean, I used an Altoids mint tin as the case!




Also, the shape in between the two halves of the box was intended to be a rubber seal.
Since I didn't invest any time on the modeling of the interior, there are some coinciding surfaces that may render with unexpected results.
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 From:  SteveMacc (STEVEH)
5119.47 
Neat project Majik. I made a CW transceiver in a tobacco tin with discrete components. Yours looks too complex to be CW only. SSB? Also, did you make the board yourself?
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 From:  Mike K4ICY (MAJIKMIKE)
5119.48 In reply to 5119.47 
> Yours looks too complex to be CW only. SSB? Also, did you make the board yourself?

CW only. And it was a kit. It's circuitry design is over-designed for the type of method it uses, but it works well.
Steve, Check this out:

http://www.k4icy.com/cw.htm
- lower in the page.


And also:
http://www.k4icy.com/cw_qrp_sw40.html


The one in the mint tin is a KD1JV DC30 sold as a kit from Hendrix Kits. http://www.qrpkits.com/
It a single frequency rig with 1 watt output.
I happened on it from a friend learning how to solder. It looked really bad and I had to fix and re-do a bunch of stuff.

The pretty one is a CW rig that is an amalgam of different kits built from scratch. The main rig board is an SW40 that was until recently, sold by Small Wonder Labs. http://www.smallwonderlabs.com/
It boasts a 2 watt output. I put all kinds of other goodies in, including a digital display and keyer module. It tunes all of the 7 mHz CW ham band and has a very good receiver.

You'll also see that I used MoI to design the exact placement of all of the main components and panel hole placements.

Of course, I could fire up my commercial rig and send CW at 100 watts, but what many don't know is that just a few watts are enough to span the globe with good conditions. And there's a sport to that.
I've also built a few relatively basic circuits containing just a handful of parts. All fun.
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 From:  Mauro (M-DYNAMICS)
5119.49 
At the beginning of this thread you told about glitches,i checked one more time the rubber seal.Moi says that's a joined surface,not a solid(is better to have solids,more warranties to have all surfaces welded together)
..no problem Mike,maybe i'll do another shot leave things as they are,retouching later in PS !


Photobucket
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 From:  Michael Gibson
5119.50 In reply to 5119.49 
Yeah it looks like that edge is not joined between those 2 surfaces - when edges are joined the generated mesh combines together vertex structures of both sides of the joined edge to avoid those kinds of cracks.

- Michael
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 From:  Lejan
5119.51 


As I could not get any clear .obj import into KeyShot, smashing in ZBrush and blurring in PShop helped hiding the lack of
my modelling skills... ;) And no, Yoda is just a bitmap... :)
Attachments:

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 From:  Mike K4ICY (MAJIKMIKE)
5119.52 
LOL!!!!!!! Creative, Lejan!

"If you can't fix it, caulk it" is what the contractors say.


> rubber seal.Moi says that's a joined surface,not a solid...

M, you are right:



You can see where the tessellated polygons do not come together and do not match.

Michael, these surfaces said they were joined, but upon closer examination, when you separate the whole object set and try to join the surfaces in question separately, they refuse to.

To let you know the possible reason, the method for their creation involved Lofting a surface between two closed curves that were duplicated from the edges of the top and bottom surfaces of the seal shape.
As I have discovered, Loft uses some type of interpolation, which means that the new Lofted surface intended to become the sides may have been an in-approximate representation of the large surfaces they were created to link.

Here is how I went about fixing it: I separated these surfaces to free-standing pieces. I tried to Join those two surfaces in question, but they still refused. I can gather that the edge curves that define these two supposedly adjacent surfaces do not actually run the same course, and have some minute separation between them. This is where the command "MatchSrf" would have been king!
I was under impression that Join was good a working around these "near misses".
So, I took these two surfaces and performed a Boolean Union. They are now one joined surface as shown here:



As you can see here, when exported, the polygons are now "matched" together and connected with no peering seam.

Michael, I'd like to know a little about how Boolean Union lined these two edges up. Maybe they actually crossed?
I invite you to also look at those surfaces in the provided model.

This has actually been a good event in this project. It's nice to find problems that arise in the modeling process and then figure ways to remedy them.

EDITED: 13 May 2012 by MAJIKMIKE

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 From:  BurrMan
5119.53 In reply to 5119.52 
We're having a "party in a box".........I think we'll leave the other part out!

EDITED: 19 Jun 2012 by BURRMAN

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 From:  TpwUK
5119.54 In reply to 5119.53 
BurrMan, you have way too much time on your hands - lol :)

Martin
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 From:  BurrMan
5119.55 In reply to 5119.54 
""""""""""""""BurrMan, you have way too much time on your hands - lol""""""""""

Actually, no. Thats why no modeling and just a party slapped together. (Although I did flow the little guy, in honor of majik.)
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