Majik Widget Challenge: Utility Box
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 From:  Mike K4ICY (MAJIKMIKE)
5119.2 
Sorry, found a nasty glitch in the side surface of the "lock bolt" object. - might be an interesting puzzle for some of you to figure out.
Not that I understand a lot about the inner workings of the NURBS library, but you'd think glitchy surfaces would not be allowed, or at the least could be remedied more easily.

Plus, I rotated the model to where the bulk of the box is a flat-inclination.
Re-uploaded an updated model.

EDITED: 4 May 2012 by MAJIKMIKE

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 From:  Rich_Art
5119.3 In reply to 5119.1 
Nice idea.....

That is a nice piece you've created... Perhaps I give it a try although I don't have much time...

Peace,
Rich_Art. ;-)

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 From:  Mauro (M-DYNAMICS)
5119.4 In reply to 5119.3 
That's a "classic" Mike's stuff:when you see lot of blends-50's-rounded style....that's Mike !!
I'm working..gimme 3 weeks
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 From:  Mike K4ICY (MAJIKMIKE)
5119.5 
Yes, it appears I have a penchant towards the retroesque. :-)


A cleaner look.

Now I have a question.
I render in Kerkythea using the .obj export from MoI.
I also have a nice scratched up an rusty army green texture. The surfaces are too convoluted to add textures by simple projection methods.

Is there a free third-party app out there that will let me do UV-unwrapping, of course with subsequent touch-up painting in Photoshop?
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 From:  Rich_Art
5119.6 In reply to 5119.5 
Blender. :-)

Peace,
Rich_Art. ;-)

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 From:  Marc (TELLIER)
5119.7 In reply to 5119.6 
Blender has a fantastic Uv unwrapping function but discards Vertex normal information on .Obj Import. :-(

Mar
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 From:  Rich_Art
5119.8 In reply to 5119.7 
Ah ok that is bad indeed.. Gladly I have C4D which works wonderful with importing OBJ files from Moi3D. Not free though...

Peace,
Rich_Art. ;-)

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 From:  Michael Gibson
5119.9 In reply to 5119.5 
Hi Mike, a few different UV mapping tools here:

UVMapper: http://www.uvmapper.com/
Unwrap3D: http://www.unwrap3d.com/u3d/index.aspx
Unfold3D: http://www.polygonal-design.fr/

I think that UVMapper may have an older version there available for free, look for the "Classic" version on their web site.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
5119.10 
Thanks Michael!

The UVMapper is certainly no-nonsense. It'll be good to get my feet wet. And a small learning curve, no doubt.
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 From:  ed (EDDYF)
5119.11 In reply to 5119.1 
Deleted

EDITED: 7 May 2012 by EDDYF

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 From:  ed (EDDYF)
5119.12 
Mike's models are always fun to experiment with. No changes to his utility box model, but I wanted to play with textures, bumps and labels in KeyShot.

The KeyShot material I created has a camouflage texture applied to a green base coat, then a fine orange peel normal map texture, then a transparent background scratch label. This material was applied as a Box Map to the model.

Keep em' coming Mike!

Ed

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 From:  Mike K4ICY (MAJIKMIKE)
5119.13 
WOW Ed! The camo pattern is a neat surprise. It's wrapped around quite evenly.
It's like a battle-tough med-kit or box to keep C4 in.
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 From:  Michael Gibson
5119.14 In reply to 5119.12 
Hi ed- wow that texturing and scratching looks really great!

- Michael
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 From:  BurrMan
5119.15 In reply to 5119.12 
That is a great job Ed...
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 From:  ed (EDDYF)
5119.16 In reply to 5119.14 
Thanks guys.

If I really could spend some time on it, a custom scratch label that showed more wear on the ridge areas of the box would be great - but the random pattern is a quick and dirty job.

In my jewelry work, random scratches on renders are not something I get to experiment with :)

Ed
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 From:  Rich_Art
5119.17 In reply to 5119.12 
Yeah looks nice....

Peace,
Rich_Art. ;-)

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 From:  ed (EDDYF)
5119.18 In reply to 5119.17 
Magic Mike Utility Box - Desert Version. Like new condition - no scratches.

Ed


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 From:  Mike K4ICY (MAJIKMIKE)
5119.19 
You make a fine render, soldier!!!

Kinda reminds me of wood.
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 From:  ed (EDDYF)
5119.20 In reply to 5119.19 
Yeah - the grain in the pattern flows because the only way I could get such a complex object to map in KeyShot was to use a spherical map. If I were doing this for a real advertisement, I'd make the camouflage background color solid with no pattern. Then it would have no "grain".

Update: OK - I cleaned up the background color in the source camo texture before applying it to the model. Much better. See new post below.

Ed

EDITED: 8 May 2012 by EDDYF

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 From:  ed (EDDYF)
5119.21 
Final render - Desert camo pattern with cleaned-up background and an orange peel texture applied.

EDITED: 27 Nov 2020 by EDDYF

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