My concept car WIP

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 From:  koleos (ZENOX)
5094.1 
The reason why I started to learn computer graphics and bought me computer 12 years ago was my passion for car design.Today I started with my concept car,after finishing my razor 3d model.Today my aim was to find quick solution for building a car with moi3d tools.I must say I used sweep and trimm mostly to build this concept.At start it was heavy and several times I'v been erasing the shapes and starting new one.I don't use any reference just my eyes and I let my mind to flow.Before I bought pc,I sketched a lot cars.There are a lots of work to do,but I think I'm building it pretty nice I mean on basic carbody.Enjoy and send me some feedbacks or critics.

EDITED: 22 Apr 2012 by ZENOX

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 From:  Michael Gibson
5094.2 In reply to 5094.1 
It's coming together well Zenox, maybe somewhat wiggly in some parts. Often times that is a side effect of trying to combine too many different shapes together into one single surfacing operation, like maybe having a sweep with a whole lot of shape changes in it.

Trying to put too many different shapes all combined together into one single surface operation tends to cause a sort of pressure on the final output with too many forces acting on it and wiggles and undulations are often the result of that.

- Michael
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 From:  koleos (ZENOX)
5094.3 In reply to 5094.2 
Thanx Michael for your advices.I can see it much clear today.I will continue to model smaller things to sharpen my skills.Then I will try another aproach to build a car with moi3d.I watched some car tuts here on your forum,and also I saw some rhinoceros tutorials.Thanx again for your guideings.
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 From:  Frenchy Pilou (PILOU)
5094.4 
It's not exactly nurbs but...from nurbs to nurbs ;)



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 From:  beanworks
5094.5 
...and how is this different from poly modeling?
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 From:  Denis (SPACELAND)
5094.6 

Denis

| CorelDraw Grahics Suite X5 | Daz Carrara Pro 8 | Moi 3D V2 |

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