How to apply a custom bevel to edges?

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 From:  artisanicview
5084.1 
Hello. I want to make a front door for a furniture and I need to apply a custom bevel to the exterior edge of the profile but I can't figure out how to do. I tried all the tools MoI have but I just can't figureout how to do. Please help.
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 From:  BurrMan
5084.2 In reply to 5084.1 
See if this helps:



Note I removed the "rounded corners" before solids, then put them on after.

Although, you had dimmed a 6 mm fillet for one edge, that wouldnt fit with a 4mm fillet on the corners (I showed this in the video). If these exact dims are required then you may have to do a network of curves to create the sufrace in one fell swoop.
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 From:  artisanicview
5084.3 
Thanks for answer but is not what I'm looking for. I need to apply a 360 degree custom bevel. I need to apply to all edges around that custom bevel and nothing seems to work.

I need to achieve a furniture door using the "Venus" profile from this catalog:

http://www.frontmdf.ro/store/Catalog2011.pdf
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Message 5084.4 deleted 26 Jun 2015 by TPWUK

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 From:  BurrMan
5084.5 In reply to 5084.3 
Here is a rail revolve but I would cleanup that profile curve a bit.. You have a hard edge modeled into it? I like tpwuk's result

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Michael Gibson
5084.6 In reply to 5084.3 
Hi artisanicview, do any of the above solutions work ok for you?

Basically to do a custom bevel like you are describing, you would use either 1-rail sweep with the path having sharp corners instead of little rounded corners, that will do mitered corners for the sweep which should construct the majority of the shape for you then you can focus on rounding the corners after the main part is constructed.

See here for an example:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4578.3

Or another possibility like Burr mentions is to use Rail Revolve - make the profile curve extend to the center point of the outline and then do Construct > Revolve > Rail Revolve, use the path as the rail and make the revolve axis vertical through the same center point and that can make results like this:





- Michael

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