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 From:  Scall
5073.1 
Hi all

just fell into moi 3d and Im struggling with quite a few concepts. Im in need of two things, a basics tutorial and also some help with a shape. Can this shape be done easily? I think its attached Im after something a little different, however its close enough. Any directions would be most welcome. I am after the body shape. Its for a diving suit for deep water.


thankyou
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 From:  Michael Gibson
5073.2 In reply to 5073.1 
Hi Scall - that's a quite complex shape since it's not just a single shape, it's a model made up of many different parts put together.

It would be easiest for you to start by focusing on just one particular part of the model, that would give something a lot more concrete to focus on and give you some help with.

For basics tutorials, go to the main web site at http://moi3d.com and go to the Resources link - that contains a lot of links to different tutorials and information, check out the help file which is linked from there:
http://moi3d.com/2.0/docs/moi_help.htm

The tutorials section of the help file has some videos which are probably the easiest general introduction, they go over the creation of some simple models step by step explaining a lot of stuff along the way.

- Michael
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 From:  Scall
5073.3 In reply to 5073.2 
I thought it might be


thanks - ill take a look and try breaking it down into segments


appreciate the quick reply

ta
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 From:  Mike K4ICY (MAJIKMIKE)
5073.4 
Welcome aboard Scall!

Yes, there are quite a few tutorials in the Resources section of this site: http://moi3d.com/resources
They are worth a good study.

Your example shown can be designed very well using MoI. Not to sound too Zen, but the path to enlightenment is made with smaller steps of understanding.

If you are looking for modeling methods that yield more organic results and intricate complexity then applications that work with polygon-based modes like SUB-D (3DS-Max) or VOXELs (Z-Brush) would be your best choice.

MoI 3D works with NURBS or pure curves and surfaces - geared towards more mechanical creation, but with a great ability to work with curved surfaces.
Robots, Mecha and space suits are well suited on their core design level for NURBS, and if that's the result you're satisfied with then MoI is for you.
Consequently, MoI can export your creations for use in programs that can take the surfaces and smaller details to the next level, that's the beauty of it.

MoI is intended to be and 'enjoyable and easy to use' PART of your creative tool set and and to some degree, works in unison with other creation methods.

Just look at the Gallery section to see for yourself: http://moi3d.com/gallery/
Those results were modeled with MoI!
Give yourself time to learn the basics, and you'll come to appreciate MoI.
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