Majik Tutorial: Loop-Ended Handle
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 From:  Mike K4ICY (MAJIKMIKE)
5072.20 In reply to 5072.13 
Hi Rich_Art,

> do you still have your scheme somewhere?



This is my lighting setting. It gives everything a nice 'plastic'-gloss look, and the highlight is a good surface continuity checker.

However, Rich_Art, since the V3 UI mechanism has been re-worked from V2, I'll have to wait to customize it until V3 is finalized.

Michael is using a new system that works with color and gradients to build the UI. You can already go to the right files and tweak those values, but I don't remember where.

You can see some of the UI color tweaks I use inside of this .ini file: http://k4icy.50webs.com/tutorials/moi_ini_EXAMPLE.txt



Hi Michael! Is there any way perhaps to change the map used for the specular highlight in the viewport? A couple of 'mock' florescent lights would be cool.
I have a feeling though, that it is hard-wired into the app.
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 From:  Rich_Art
5072.21 In reply to 5072.20 
thanks... :-)

Peace,
Rich_Art. ;-)

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 From:  Michael Gibson
5072.22 In reply to 5072.20 
Hi Mike,

> Hi Michael! Is there any way perhaps to change the map
> used for the specular highlight in the viewport?

Sorry, no not at this time - the light map is procedurally generated from the information in the lighting settings. You can adjust the various settings to manipulate it but there is not currently any way set up to just totally replace it with a different static environment map.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
5072.23 In reply to 5072.22 
Thanks Michael.

[;-) Wish list....]
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 From:  aivo (ANYOTO)
5072.24 In reply to 5072.1 
like this?

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