Majik Tutorial: Loop-Ended Handle
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 From:  Ditto
5072.2 
Beautiful and elegant! Thanks!
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 From:  beanworks
5072.3 
dumb question: How do you get the transparent material?
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 From:  Mike K4ICY (MAJIKMIKE)
5072.4 In reply to 5072.3 
I knew someone was going to ask that!

Beanworks, I simply use PhotoShop to layer two separate screen-shots to create the 'transparent' appearance.

In my opinion, the more and more I use that effect, the more and more I wish there was an option in MoI to apply a transparency attribute to the object or its material.
It's a standard modeling procedure for me to grab objects that obscure my view and then to "Hide" them. The problem is that I often desire to still see the objects by some method for reference.

Michael, I'll consider adding it to the wish list, but a transparent attribute for objects shown the MoI display would prove valuable in applications requiring quick view of technical detail and sub-level illustration. I don't know if it's possible at all using DirectX, but it might be a snazzy feature.
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 From:  beanworks
5072.5 
ok, I'm glad I haven't overlooked some "transparent" feature in V3. I always use transparency when I work in 3dsMAX or solidworks, and I really really would like so see this feature in MoI. Regardless, MOI is still awesome
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 From:  Michael Gibson
5072.6 In reply to 5072.4 
Hi Mike, yup transparency in the display has been on the wishlist for quite some time.

It's not particularly easy to add - the way video cards work it's not possible to just set a single attribute and get proper object transparency, the polygons that you want to make transparent need to be sorted from back to front and sent to the video card to be drawn in that back to front order. So it's something that could easily have poor performance unless it is done quite carefully.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
5072.7 In reply to 5072.6 
I see your point Michael. - Hallowed be your funky wisdom.
Sounds like a smoke maker for many video cards.

The same effect that occurs when I take a MoI file that flowed like glass at 1 degrees mesh setting at work, to then bring it to my home PC to find that the whole thing grinds to a halt at the 15 degrees setting. ;-)


That would have to be VERY optional.
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 From:  Rich_Art
5072.8 In reply to 5072.1 
That is really cool.. Thanks. Now I see your colorscheme I need to reinstall it again as well...

Peace,
Rich_Art. ;-)

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 From:  sandykoufax (JEONGHO_KIM)
5072.9 
Super cool tutorial.
Thank you so much!
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 From:  Frenchy Pilou (PILOU)
5072.10 
Cool tut!
But what is the use of this object ?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Mike K4ICY (MAJIKMIKE)
5072.11 In reply to 5072.10 
> But what is the use of this object ?


Why Pilou, as the handle to the duster that cleans off your MoI work station!






Ce n'est pas agréable comme le chiffon à poussière ci-dessous:
Ouah! Bless the French. ;-)


But an interesting shape to reproduce, none the less.
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 From:  BurrMan
5072.12 In reply to 5072.11 
Oh, you had to go and do it.. The maid.. I suppose I'll visit this tute often, though never end up with a duster handle! :o
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 From:  Rich_Art
5072.13 In reply to 5072.11 
Mike, do you still have your scheme somewhere? the one that I have does not works very well with the v3 Beta..

Peace,
Rich_Art. ;-)

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 From:  Frenchy Pilou (PILOU)
5072.14 
Thx for the info!
I had believed that was a new sort of rattle :)
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 From:  Rich_Art
5072.15 In reply to 5072.14 
That is a cool object to model of course.. :-)

Peace,
Rich_Art. ;-)

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 From:  klickoff (RIKO)
5072.16 
Hi Magic! Thanks for a tutorials, as you have made transparent color surface?))))

My love MoI!!!
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 From:  stevecim
5072.17 In reply to 5072.1 
Hi All

I'm working through this tutorial, but am doing something wrong :( when I boolean Diff the line from the wheel and delete smaller section, I'm still left with a solid wheel, how do I convert a solid into a surface? sorry if this is a basic question :)


Never mind, selected the face and deleted it :(
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 From:  Mike K4ICY (MAJIKMIKE)
5072.18 In reply to 5072.17 
> I'm still left with a solid wheel,

Stevecim, cutting an object with a curve or line produces new "walls" that are really kind of extruded versions of the cut curve. Drill select into the cut object surface to select that new "wall", then delete it.
Hope this helped.

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 From:  Frenchy Pilou (PILOU)
5072.19 
<< I simply use PhotoShop to layer two separate screen-shots to create the 'transparent' appearance.

So you save 2 images ? (With the use of the Hide function)
1 the first object + Gride
2 the second object - Gride ? and give transparency :)

EDITED: 18 Apr 2012 by PILOU

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 From:  Mike K4ICY (MAJIKMIKE)
5072.20 In reply to 5072.13 
Hi Rich_Art,

> do you still have your scheme somewhere?



This is my lighting setting. It gives everything a nice 'plastic'-gloss look, and the highlight is a good surface continuity checker.

However, Rich_Art, since the V3 UI mechanism has been re-worked from V2, I'll have to wait to customize it until V3 is finalized.

Michael is using a new system that works with color and gradients to build the UI. You can already go to the right files and tweak those values, but I don't remember where.

You can see some of the UI color tweaks I use inside of this .ini file: http://k4icy.50webs.com/tutorials/moi_ini_EXAMPLE.txt



Hi Michael! Is there any way perhaps to change the map used for the specular highlight in the viewport? A couple of 'mock' florescent lights would be cool.
I have a feeling though, that it is hard-wired into the app.
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 From:  Rich_Art
5072.21 In reply to 5072.20 
thanks... :-)

Peace,
Rich_Art. ;-)

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