Majik Tutorial: Loop-Ended Handle
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 From:  Mike K4ICY (MAJIKMIKE)
5072.11 In reply to 5072.10 
> But what is the use of this object ?


Why Pilou, as the handle to the duster that cleans off your MoI work station!






Ce n'est pas agréable comme le chiffon à poussière ci-dessous:
Ouah! Bless the French. ;-)


But an interesting shape to reproduce, none the less.
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 From:  BurrMan
5072.12 In reply to 5072.11 
Oh, you had to go and do it.. The maid.. I suppose I'll visit this tute often, though never end up with a duster handle! :o
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 From:  Rich_Art
5072.13 In reply to 5072.11 
Mike, do you still have your scheme somewhere? the one that I have does not works very well with the v3 Beta..

Peace,
Rich_Art. ;-)

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 From:  Frenchy Pilou (PILOU)
5072.14 
Thx for the info!
I had believed that was a new sort of rattle :)
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 From:  Rich_Art
5072.15 In reply to 5072.14 
That is a cool object to model of course.. :-)

Peace,
Rich_Art. ;-)

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 From:  klickoff (RIKO)
5072.16 
Hi Magic! Thanks for a tutorials, as you have made transparent color surface?))))

My love MoI!!!
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 From:  stevecim
5072.17 In reply to 5072.1 
Hi All

I'm working through this tutorial, but am doing something wrong :( when I boolean Diff the line from the wheel and delete smaller section, I'm still left with a solid wheel, how do I convert a solid into a surface? sorry if this is a basic question :)


Never mind, selected the face and deleted it :(
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 From:  Mike K4ICY (MAJIKMIKE)
5072.18 In reply to 5072.17 
> I'm still left with a solid wheel,

Stevecim, cutting an object with a curve or line produces new "walls" that are really kind of extruded versions of the cut curve. Drill select into the cut object surface to select that new "wall", then delete it.
Hope this helped.

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 From:  Frenchy Pilou (PILOU)
5072.19 
<< I simply use PhotoShop to layer two separate screen-shots to create the 'transparent' appearance.

So you save 2 images ? (With the use of the Hide function)
1 the first object + Gride
2 the second object - Gride ? and give transparency :)

EDITED: 18 Apr 2012 by PILOU

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 From:  Mike K4ICY (MAJIKMIKE)
5072.20 In reply to 5072.13 
Hi Rich_Art,

> do you still have your scheme somewhere?



This is my lighting setting. It gives everything a nice 'plastic'-gloss look, and the highlight is a good surface continuity checker.

However, Rich_Art, since the V3 UI mechanism has been re-worked from V2, I'll have to wait to customize it until V3 is finalized.

Michael is using a new system that works with color and gradients to build the UI. You can already go to the right files and tweak those values, but I don't remember where.

You can see some of the UI color tweaks I use inside of this .ini file: http://k4icy.50webs.com/tutorials/moi_ini_EXAMPLE.txt



Hi Michael! Is there any way perhaps to change the map used for the specular highlight in the viewport? A couple of 'mock' florescent lights would be cool.
I have a feeling though, that it is hard-wired into the app.
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 From:  Rich_Art
5072.21 In reply to 5072.20 
thanks... :-)

Peace,
Rich_Art. ;-)

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 From:  Michael Gibson
5072.22 In reply to 5072.20 
Hi Mike,

> Hi Michael! Is there any way perhaps to change the map
> used for the specular highlight in the viewport?

Sorry, no not at this time - the light map is procedurally generated from the information in the lighting settings. You can adjust the various settings to manipulate it but there is not currently any way set up to just totally replace it with a different static environment map.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
5072.23 In reply to 5072.22 
Thanks Michael.

[;-) Wish list....]
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 From:  aivo (ANYOTO)
5072.24 In reply to 5072.1 
like this?

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