mesh settings
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 From:  Frenchy Pilou (PILOU)
5055.2 In reply to 5055.1 
1 Just Open the Browser and choose that you don't want to see!
Edges, curves etc ;)

Edit I don't see that you want that for the "Output" so that change nothing!
The more easy is make that in your render program

EDITED: 10 Apr 2012 by PILOU

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 From:  coi (MARCO)
5055.3 
Hi there!

1. As Pilou mentioned, the BROWSER is the way to go. Just turn off the EDGES and/or CURVES and you should end up with your desired effect.





2. Well, you just have to EXPORT or SAVE the object as poly mesh data, like OBJ or LWO and the MESHING OPTIONS will pop up.





Best,
Marco

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 From:  Frenchy Pilou (PILOU)
5055.4 In reply to 5055.3 
Ah! Cool if the display mesher is accepted directly by the renderer!
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 From:  Michael Gibson
5055.5 In reply to 5055.1 
Hi dwas,

> 2/ To be able to open my MOI generated files in Keyshot my
> render program, I still use Rhino to set the correct mesh quality
> values. How can I do this directly in MOI?

I think Keyshot has a problem with its 3DM import where it does not actually process the NURBS data which is the main stuff that's actually stored there and instead only reads display mesh data that Rhino will cache inside the file once it has done a rendering.

You might want to contact Keyshot and ask them to read the actual NURBS data out of the 3DM file like they do for IGES or STEP formats instead of only looking for Rhino's cached display mesh information.

Rhino stores that additional display mesh data just because it has a very slow mesher and so it tries to avoid recalculating it. MoI on the other hand has a fast mesher so it just calculates the display mesh as needed dynamically instead of storing it in the file, which not only helps a lot whenever the mesh needs to be recalculated like when you edit an object but also helps to reduce file size by a lot since storing the display mesh inside the file additionally usually bloats up the file size by quite a large factor.

Another reason why it's not so good to use that particular data is that it's not even necessarily created by Rhino - if you only use a wireframe view in Rhino or use Rhino's "Save Small" function those display meshes will not be written to the 3DM file that Rhino creates either. It's basically just a cache of display data and shouldn't really be depended on as a primary means of inter-application data transfer like Keyshot is trying to use it for here.


So anyway after all that explanation, the solution is to just save to OBJ format out from MoI and then read that OBJ file into Keyshot rather than using 3DM format for the file transfer. Just set the option "Output: Quads & Triangles" at export time from MoI since Keyshot doesn't like to deal with complex n-gons (polygons with more than 4 sides) so much.

- Michael
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 From:  shayno
5055.6 In reply to 5055.5 
I have Keyshot2
It works well to save your model as an step .stp I found it easier than obj

All parts colored the same are linked, for example all diamonds white just drag the diamond color to 1 and all are done.
If you color your parts differently you can easily drop in different materials

cheers
shayne
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 From:  dojn (DWAS)
5055.7 In reply to 5055.5 
Hi Michael,
Thanks a lot for your clear explanation, it works fine this way with the OBJ formatting.
Btw, Keyshot may have a look at reading in the NURBS information from Rhino directly.. hope they do it.

Cheers,
dwas.
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 From:  dojn (DWAS)
5055.8 
Thanks to all for the response, in KS3 it turns out to work best exporting with the OBJ format.

Cheers,
dwas
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