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 From:  Rich_Art
5030.7 In reply to 5030.6 
Thanks...

Yeah S&T, I alway use S&T for wires....Before S&T was available I used The wire shader from Paul indeed.

Peace,
Rich_Art. ;-)

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 From:  Michael Gibson
5030.8 In reply to 5030.7 
Hi Rich_Art - for an outline effect out of MoI try exporting with "Weld vertices along edges" turned off - that will then make the edges of polygon around each surface to not be welded to their neighbors and that will make a border displayed there when doing a Toon style render in C4D.

- Michael
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 From:  Rich_Art
5030.9 In reply to 5030.8 
Yeah I noticed that option as well. Works good of course but does not show the polygons as seen in my subd wires. (which is logical) But thanks for mention this. :-)
Nevertheless I will use the S&T outline from time to time.

See image. :-)





Peace,
Rich_Art. ;-)
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 From:  Michael Gibson
5030.10 In reply to 5030.9 
If you want to show all polygon wires, won't the wire shader that you guys were talking about previously do that for you with MoI generated files as well?

- Michael
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 From:  Rich_Art
5030.11 In reply to 5030.10 
O yes no problem at all but it will show the ugly wires with triangles etc.. That is logical because that is the way a boole works. I have a weakness for nice and clean quad wireframes. So that is why I love modeling in SubD but modeling with Moi3D for hardSurfaces is much much much easier and a lot quicker... So for HardSurfaces I have to leave my mesh fetish. :-)


See image, This is a wireframe as the mesh truly is..








Peace,
Rich_Art. ;-)

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 From:  Michael Gibson
5030.12 In reply to 5030.11 
Hi Rich_Art, but if you export using N-gons don't you get the clean n-gon wireframe in your wire render instead of the triangulated one?

- Michael
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 From:  Rich_Art
5030.13 In reply to 5030.12 
Ngons are just whats seen in the viewport. Underneath there is triangulation of course.
There are a couple of options but a boole have to create triangles of course.

See image.. Left is the web_cam in the viewport, on the right is the wire render... C4D can't render only the quads with out a trick. It always will render the hidden Ngons lines.




As said with a work around it can be done in C4D, I won't try to explain it because this is Moi3D forum and not C4D.. If there are user with C4D who want to know how this can be done, please visit me on my forum.




Peace,
Rich_Art. ;-)

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 From:  Michael Gibson
5030.14 In reply to 5030.13 
Hi Rich_Art, the one with your trick applied looks great! Isn't that the kind of look that you were talking about?

Did you mention before that the wireframe render is a script that someone wrote?

It may be possible that the script could be updated to take n-gons into account and hide the triangle edges that are not along the border of the n-gon, there is probably some information accessible in C4D that tells about that.

- Michael
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 From:  Rich_Art
5030.15 In reply to 5030.14 
Yeah this is more or less the look I'm after. I just forgot all about this work around. Which works great.Win7

I use the S&T (Sketch & Toon) from C4D for showing this kind of wire images. Works perfectly.
The plugin mentioned earlier is called wireshader from Paul everetts. This shader was developed before the S&T option came available in C4D. Paul does not update this plugin anymore so it is pointless to ask him to come up with a Ngon version..
And I don't know if this is possible with the current SDK from C4D.

But this topic got me somewhere and that is being able to show a decent wire with Mo3D models.

I hope to show you more Hardsurface models any time soon. Tanks for all the support and kind words.


Peace,
Rich_Art. ;-)

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