modo601 import issues
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 From:  tijai
4976.6 In reply to 4976.4 
Hello again..

For your information:

Arnie Cachelin from luxology wrote a reply to my post in the modo-forum:

"This is worth clarifying. Previous versions of modo exported LWO vertex normals incorrectly (they were in modo right-handed coordinates, rather than LW left-handed). Arguably this was not a bug, due to the nature of vert maps, but in reality it was and caused apps like MOI to add a special mode for modo. Robert from Okino brought this to our attention just before 501 came out, and it was finally fixed for 601."

I understand this: old modo was wrong, new modo 601 is correct:-)

best regards

tijai
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 From:  Michael Gibson
4976.7 In reply to 4976.6 
Hi tijai,

> I understand this: old modo was wrong, new modo 601 is correct:-)

That makes some sense on why they would change it.

But the problem is that it was the "wrong" way for quite a long time so people may have various things in place (like old saved .lwo files) that now won't work properly all of a sudden.

With a change like that, I would have thought that they would include some option so you could switch it back to the old way if someone needed it for compatibility, that would help to ease the transition instead of just all of a sudden doing things differently with no way to control it.

- Michael
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