Pure virtual call crash?
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 From:  Michael Gibson
4967.7 In reply to 4967.5 
Hi Paul,

> Just tried to send it, and it's a 0k zip file,
> so Gmail won't let me.

Most likely that means that you did run out of memory - it takes some amount of memory in order to generate the crash dump file.

Can you send me the 3DM file so that I can try to repeat the problem over here?

Can you also tell me what particular array tool you are using and what number of copies you are trying to make?

But if the problem is that you are running out of memory, then the solution is to not make so many copies to avoid that from happening.

- Michael
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 From:  Michael Gibson
4967.8 In reply to 4967.1 
Hi Paul, thanks for sending the file. Yeah you’re just running out of memory here – 100 copies is too many to make of a NURBS object unless it is a bit lighter than that – having the little fillets on the object like you’ve got in this case adds a lot to the object’s data size.

Doing the array in your rendering program instead is probably a better bet.

Also if you reduce the display mesh density in MoI to make it a bit rougher that can help to reduce memory consumption, see here for which settings to adjust for that:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4643.4

Thanks,
- Michael
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