Curves sometime won't Join
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 From:  Michael Gibson
4961.6 In reply to 4961.5 
Hi NightCabbage,

> Is there any way that I can make MoI force points, curves,
> etc. to be (not sure how to say this) "aligned" to a specific
> grid spacings?
>
> eg. if I wanted every point in a project to be forced to be in
> increments of 0.1 units - that is to say, nothing could be
> located at 0.09 or 0.11.

Usually you would do this by setting the grid snap size to your 0.1 increment and then turn on grid snap - then every point that you click with the mouse will be at that increment.

If you need to place already existing things onto a grid like that you can turn on grid snap and then either drag or use the Transform > Move command to relocate a specific point on an object onto a grid point.

There is also a plug-in "MoveSliceToPoint" (http://moi3d.com/forum/messages.php?webtag=MOI&msg=2749.36) which can help for moving a set of objects starting all in the same plane to equally spaced increments. I'm not sure if that helps with what you are looking to do or not.

- Michael
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 From:  NightCabbage
4961.7 In reply to 4961.6 
>Usually you would do this by setting the grid snap size to your 0.1 increment and then turn on grid snap - then every point that you click with the mouse will be at that increment.

Yeah, I guess there's no real way to do what I mean.

I'm just thinking that sometimes things get a little out of alignment, even when using snaps - not entirely sure how. but often I'll make up a model and then find that some of the points/curves don't line up exactly.

I think another way of saying what I'm after is a lower resolution for positions, so that it's easy to make sure everything lines up.

No biggy! Just hopeful :P
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 From:  Michael Gibson
4961.8 In reply to 4961.7 
Hi NightCabbage,

> I think another way of saying what I'm after is a lower
> resolution for positions, so that it's easy to make sure
> everything lines up.

Well, that is what grid snap is supposed to do.

If you can find some way that grid snap is not working properly, then please let me know, it would certainly help if you had some steps that I could do to repeat the problem.

Objects are actually made up of a lot of different points, not just a single "position" point, and you probably would not want every single control point in an object to actually be at a lower resolution since it would mean things like spheres for example would be weird and lumpy instead of being an actual sphere.

- MIchael
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 From:  NightCabbage
4961.9 In reply to 4961.8 
> Objects are actually made up of a lot of different points, not just a single "position" point,
> and you probably would not want every single control point in an object to actually be at
> a lower resolution since it would mean things like spheres for example would be weird and
> lumpy instead of being an actual sphere.

Yes I was thinking this too :)

I guess I mainly mean end point / curve joint (but not control points).

If I figure anything out I'll let you know! :)
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 From:  Michael Gibson
4961.10 In reply to 4961.9 
Hi NightCabbage,

> I guess I mainly mean end point / curve joint
> (but not control points).

Grid snap should work for placing those type of points on to a grid.

But if you are dragging objects around after you have drawn them, it is certainly possible to get an end point off the grid if you end up placing some other point of the object on to the grid instead.

For example if you grab a line by its midpoint and drag it around, you will then be actually placing the midpoint of the line onto the grid and that may mean that the endpoints aren't on the grid. So if you're dragging objects around and want them to end up on the grid you probably want to drag them by their endpoints, or possibly use the Transform > Move command to reposition pieces instead of dragging, since you can then put a base point for the Move to be somewhere on the grid and not necessarily actually on the object like will happen with dragging.

- Michael
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