File size limit
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 From:  Michael Gibson
4942.6 In reply to 4942.3 
Hi Sebastian,

> And I can't break it up 'cos MoI always gives up the ghost.

To split it up into smaller files, try selecting some objects (like maybe just half is fine) and then write only those objects to a new file using File > Export. Then don't delete them since that will create a huge undo unit - instead use Select > Invert to flip the selection around and then do another export.

That should help to break the file down into 2 separate files.

- Michael
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 From:  Michael Gibson
4942.7 In reply to 4942.3 
> I have been monitoring memory usage and that is
> when it seem to start giving me headaches.

Yeah all kinds of actions require allocating some memory at least for a while to do stuff, so everything will start to fail if it reaches the "memory totally full" type state - you want to try to never reach that point.


> Question then: if I lessen the display mesh will that affect the
> quality of the model when I export it?

Nope, the export mesh is calculated totally separately from the display mesh, so the display mesh setting has nothing to do with the export.

- Michael
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 From:  Michael Gibson
4942.8 In reply to 4942.4 
Hi Sebastian,

> UPDATE: Set the value to 5 (was 0.2) and unchecked
> inflections and its worked!!

Yeah 0.2 is extremely tight - that's asking for only a deviation of 0.2 angular degrees between surface normals of the display mesh, so that's going to generate a tremendous number of triangles.

Even 5 degrees is still quite tight - the default is 10 and even that is on the tighter side.

If you are working with large files I would recommend setting "Mesh angle" to 25 degrees (25, not 2.5) and uncheck "Add detail to inflections" and that will help lessen the memory load by quite a bit.

- Michael
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 From:  bigseb
4942.9 In reply to 4942.8 
Thanks for the replies, everyone. Like I said, I got it sorted and learned something too :)
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