Fillet problem
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 From:  jacobo3d
4920.3 In reply to 4920.2 
Thanks for your response Michael! As you said, it generated the fillet surfaces so it was possible to use them to trim the object and remove the rest. But after reading your post, I've checked for problems in the geometry that might cause this to happen, and I've found a couple of issues. After fixed, it worked as expected. Still getting familiar with modeling with NURBS, so all that info was very helpful.

Thanks!
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