Problem with normals at rendering
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 From:  jacobo3d
4919.9 
Hey Michale and Steve,

It sucks to hear about all the different ways to do that. I wonder why they decided to change it. Hopefully it's a bug and it will get fixed.
I've already submitted it and also asked if it was actually a bug or just a different way or reading those maps. I'll let you know how it turns out.

Thanks!
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 From:  Michael Gibson
4919.10 In reply to 4919.9 
Hi Jacobo - someone else has written to me that Modo 601 seems to be using the LightWave v10 style orientation for vertex normals.

If you're using MoI v3 there are options for "Modo", "LightWave v9.6", and "LightWave v10" - if you set it to the LightWave v10 style does it then work ok for you in Modo 601.

- Michael
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 From:  jacobo3d
4919.11 In reply to 4919.10 
Hey Michael,

I've just read that on the modo beta forum as well. That's a good thing then. I'm not using v3 unfortunately since I've just started evaluating it so I downloaded v2 trial version, but it's good enough to know that it won't be a problem.

Thanks for letting me know!
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