A little about me first... I do the CAD/CAM thing on my gigantor (large format) Thermwood 4 axis, multi-Z CNC Router and I use SolidWorks and Rhino3 (and now v4) for CAD, but my main gig is being a UX (user experience) engineer and UI (functional) prototype dev and I use all the 'big' apps (art and dev) to get things done. So far as personas go that's me.
I really like MoI! After launching MoI for the first time it took me only a few minutes to make some fairly complex shapes and then I was on my way to making my designs. No reading, no tutorials, just working the UI with simple ease. I think your idea to free the user's creativity by giving him/her an efficient and easy to use UI is a very powerful asset!
Please keep up the great work and as soon as you have a retail product be sure to let me know... I'll buy it!
Hi Haik, thanks very much, I'm glad that you like MoI!
If you have ideas for any improvements to make on MoI from your UX/Dev experience, please don't hesitate to post them here.
> and as soon as you have a retail product be sure to let me know... I'll buy it!
That's certainly good news for me! It won't be too much longer, maybe 2 more months or so? It is a bit hard to schedule it precisely, I'm sure you know how that goes... :)
>I really like MoI! After launching MoI for the first time it took me only a few minutes to make some fairly
>complex shapes and then I was on my way to making my designs. No reading, no tutorials...
That's true. And it's because most of it is based on common sense. Like trimming for instance. You can select everything, then you just pick whatever you want to discard. Mirror, rotate, scale, they're all pretty straightforward. Amapi Pro has its strengts, but I can't seem to really get comfortable with its line tools. I can't even do simple line trimmings the way Moi does it. BTW, is there a stretch tool in Moi? ;-)
You can scale in just one direction by doing Transform / Scale / Scale 1d.
That will be a type of stretch along the direction you pick. Let me know if you meant something different.
Once you have joined together surfaces, they don't tend to be very stretchy or squishable because it tends to be easy for the shared edges between different surfaces to pull apart from one another if I allowed for any type of random squishing of those types of things.