Help creating model
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 From:  bemfarmer
4904.5 In reply to 4904.3 
Chris, would you post a picture of your 5th photo, only squared up to the camera?
View image may give an assist with "tracing" the photos.
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 From:  Ditto
4904.6 In reply to 4904.4 
>Your model here is getting quite a bit towards that area of potentially being a better fit for sub-d modeling instead.

Chris,

If you want to try sub-d modelling, then you have a couple of software options among which Hexagon is currently at a 100% discount: http://www.daz3d.com

I don't know Hexagon, I am a die-hard Silo fan, but if Hexagon works as Silo for background images to model after, then look this foreground utility as well: http://www.digitalartistguild.com/mi...tyExplain.html
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 From:  bemfarmer
4904.7 
Here is the beginning of a model, based upon trace.
You can do View Image, and show or hide 3 photos.
Rear photo is not available.
The two "bolts" were used to line up the photo's
Cannot seem to move the photos from the axis planes.


EDITED: 27 Mar 2012 by BEMFARMER

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 From:  Frenchy Pilou (PILOU)
4904.8 
Of course the French crazzy prog Hexagon accept images as background ;)
A very neat interface!
Load it as it's free only during this Februar month!!! (else 149, 95 $) or the trilogy Daz Studio 4 Pro + Bryce Pro + Hexagon 2.5 more 800 $ !!!
http://www.daz3d.com/i/3d/free-3d-software-overview?home_5_btn=start
(Pc, MAC)
By Patrick Tuten

EDITED: 8 Feb 2012 by PILOU

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 From:  LHA
4904.9 
Thanks everyone! I have learned a great deal in just one day. I most definitely will check out daz3d as it looks awesome.

Bemfarmer I will take and post some new photos later tonight when I return home from work. Those photos were taken to display on my website so I see where you would need them squared to the camera.

My biggest obstacle is in rounding things over and making them blend together. Example is in the grip area of the handle. Blocky shapes and sharp edges don’t provide for a pleasing bow. Areas that have compound angles seem difficult for me as well.

One last question that maybe some of you can help me with. When taking a solid drawing from MoI into a program such as Cut3D to set the toll paths do all areas of the model have to be completely closed? What I mean is if I zoom in tight and I can see into the center or hollow of the model will this effect the toll path
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 From:  bemfarmer
4904.10 
Perhaps take a handle out to the bandsaw and slice it into "equal" radial cross sections.
The radial arc at the border between the two wood varieties would help in alignment.
Do a loft. :-))

Just laminating the wood must be a lot of work?
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 From:  Michael Gibson
4904.11 In reply to 4904.9 
Hi Chris,

> My biggest obstacle is in rounding things over
> and making them blend together.

Yeah this is the particular area where polygon modeling can be easier with, because subdivision surface modeling basically melts down the polygon cage down in all directions to be smooth. But it's a pretty different modeling method than with MoI - in a sub-d modeler you work with a cage of points in 3D and not with drawing curves like in MoI.

But a sort of all melted-together looking blending tends to come more naturally with that sub-d modeling approach.

- Michael
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 From:  LHA
4904.12 In reply to 4904.11 
bemfarmer

I think that this is the photo you asked about.

Chris




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