Hi Felix, yeah unfortunately it is quite a bit of work to do that stuff - much more than just a couple of hours certainly.
But I do expect to work on a 2D DXF export directly out from MoI instead of needing to use the converter program.
What program are you exporting to that would need polygons in DXF format? There are other formats that are more focused on polygon data like OBJ, LWO, and FBX, and most of the time programs that would import DXF polygon data could instead use one of these other formats.
Polygon support is not that great in DXF because the "polyface mesh" data type in DXF is limited to only have a maximum of around 32,000 points in a single object, an old 16-bit limit.
Instead of having a mesh object with shared vertices in it, it is also possible to have a separate object type called a 3DFace though which is just one single triangle or quad polygon and then have a whole bunch of totally separate ones of those.
But basically either way is kind of messy and not as good of a way to transfer mesh data as one of those other mesh formats.
So because of all that I'm not really very keen on targeting polygon mesh output to DXF format, I'm mostly planning on writing curve data to it.
- Michael
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