Poly modeler new to MOI, where to start

Next
 From:  Seb (SSZYSZKA)
4865.1 
Subject pretty much sums it up. :-)

Any tips would be appreciated. I'm a total n00b but I have several years of poly modeling (modo) under my belt, but no NURBS experience.

Thanks!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4865.2 In reply to 4865.1 
Hi Seb, well probably the best place to start is to watch the video tutorials here:

http://moi3d.com/2.0/docs/tutorials.htm

Those go through step by step creating a few different simple models, and those are a good introduction to the overall NURBS modeling strategy. You'll see it's a fairly different process than poly modeling - in NURBS modeling you generally focus on drawing curves, then creating some base shapes from those curves by extrusion, revolution, sweeping or whatever to make solids, then you can combine solids together or cut holes in them by boolean operations and use fillets to round out junctures.

So one of the main differences is that in NURBS modeling booleans are a primary method to use for construction.

Some other resources are the help file, especially read the introduction section:
http://moi3d.com/2.0/docs/moi_help.htm

And there are links to other tutorials and various stuff here:
http://moi3d.com/resources


One thing that seems pretty common for people coming from a poly modeling background is to have some tendency to build shapes trying to surface things directly to some kind of complex boundary, rather than building an initially larger extended and more simple surface and then trimming that surface to produce the final complex boundary instead.

See some of these previous discussions for some more on that particular tendency with various examples that people have asked about:

http://moi3d.com/forum/index.php?webtag=MOI&msg=4640.4
http://moi3d.com/forum/index.php?webtag=MOI&msg=4657.11
http://moi3d.com/forum/index.php?webtag=MOI&msg=4751.13
http://moi3d.com/forum/index.php?webtag=MOI&msg=3855.7
http://moi3d.com/forum/index.php?webtag=MOI&msg=3321.17
http://moi3d.com/forum/index.php?webtag=MOI&msg=3105.7


It is overall a very different workflow than doing poly modeling, but it works very well for building man-made mechanical type objects very quickly and also accurately.

When you are working on models that are more organic and not very well defined by 2D profile curves, then those are the types of things that are better suited for poly modeling instead.


Hope this helps!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4865.3 
If you speek French you have very useful video here :D
http://moiscript.weebly.com/
---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Seb (SSZYSZKA)
4865.4 In reply to 4865.2 
Thanks Michael, that's a fantastic list. I will start working my way through it when work slows down a bit.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Seb (SSZYSZKA)
4865.5 In reply to 4865.3 
Sadly, I don't come close to being able to speak French. Thanks though!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Seb (SSZYSZKA)
4865.6 
Michael,

I forgot to mention that I only purchased the software because I found out about the Mac beta. Been interested in it for a long time, glad you decided to port it.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4865.7 In reply to 4865.6 
Hi Sebastian, I'm glad that the Mac version is useful for you!

I'm just about ready to release a new version which has some various tune ups, like native file open/save dialogs and some other stuff to make it a bit smoother.

Once I've got a few more of that kind of stuff finished up I will then package up a v2.5 full (non-beta) release and that version will be available for v2 owners, so you won't have to wait until all the way until v3 is finished before having a full and non-expiring version available.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Seb (SSZYSZKA)
4865.8 In reply to 4865.7 
Michael,

I'm looking forward to the full release! I played with the current beta a bit last night and it seems great. We used to have a MOI 1.0 license at my old studio, we used it to remesh some CAD files from Oakley so that we could render them in modo. (attached) Looking forward to actually using for creation as well. (I didn't render these, I only handled the conversions and remeshing, renders were done by Chris Morris http://www.luxology.com/community/profile.aspx?name=Chris_Morris)
Image Attachments:
Size: 718.5 KB, Downloaded: 176 times, Dimensions: 866x1024px
Size: 636.7 KB, Downloaded: 226 times, Dimensions: 805x1024px
Size: 523.5 KB, Downloaded: 171 times, Dimensions: 805x1024px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4865.9 In reply to 4865.8 
Wow, gorgeous renders there Seb, I'm glad MoI was able to help out with some portion of that stuff too!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4865.10 
Beautiful result!
---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  NightCabbage
4865.11 
Nice :)

Really hope you enjoy using MoI, Seb - it's my favourite modelling program! The workflow is so much nicer than anything else I've ever seen :)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Seb (SSZYSZKA)
4865.12 
Thanks for the kind words everyone. I was able to crack it open earlier in the week for a few minutes and actually play with it. I actuallythink it might help me revisit and old personal project that's been languishing for years. Time will tell.

No matter what I do with it, I'll make sure to post it here.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All