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 From:  B-W-Design
481.84 
>PLEASE don't say those clock parts are polymodelled :| That would be SICK... Are they?

:-))
Don't panik. I've done most parts with Splines. Only the watchcase is polymodelled.

And here ist a few more clockwork. Here i used completly MOI. Love it. It is so easy to use. And fast!!
Now i think i'am "King Booly" :-)))



[Edit]

Ok, here is a little Rendering with FinalRender.

EDITED: 30 Apr 2007 by B-W-DESIGN

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 From:  Frenchy Pilou (PILOU)
481.85 

Boolywood indeed ! :)
Added Special Thread Gallery

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  B-W-Design
481.86 
This is the viewing in the later coming onlineshop.
There you can configurate your own watch. Hands, belt and so on. Then you get a 360°-turnaround with 8 single frames.
(ok the background will be another.)

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 From:  Michael Gibson
481.87 In reply to 481.86 
Very nice - super realistic!

- Michael
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 From:  moka
481.88 In reply to 481.20 
Hi michael,
it would be nice to have some kind of scene tree, or a HUD indicator, that would show which objects are history dependant, and which would allow to select the 'parent' curves for it.
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 From:  Michael Gibson
481.89 In reply to 481.88 
Hi Moka, this would definitely work well in a scene/object tree type display. But it will take quite a bit of time to develop that so I don't expect to have that until version 2.0.

In the meantime, I'll see if I can add some scripting methods so that it would be possible to set up a keyboard shortcut that will select the parent curves of an object.

- Michael
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 From:  WillBellJr
481.90 In reply to 481.89 
That would be nice indeed!

I also find myself wishing I could store the source curves into their own layer or a way to seperate them - right now I just delete them when I don't think I need them any longer.

-Will
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 From:  Michael Gibson
481.91 In reply to 481.89 
Ok, I've added a new script method for the next beta that makes it possible to retrieve the history parents or children of an object.

This will make it possible to set up a keyboard shortcut with this command:

code:
script:var gd = moi.geometryDatabase; var objs = gd.getSelectedObjects(); gd.deselectAll(); for ( var i = 0; i < objs.length; ++i ) { var parents = objs.item(i).getHistoryParents(); parents.setProperty( 'selected', true ); }


If you have an object selected, that will switch selection to all the parents that were input into the making of that object. So for example if you select a lofted surface, after you run that script the original curves that went into the loft will be selected.

You can also do the reverse by editing the above and swapping getHistoryParents() with getHistoryChildren().

Again, this won't work until the next beta, which hopefully will be finished in not too many more days here.

- Michael
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