Game controller joystick  1-20  21-35

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 From:  Mauro (M-DYNAMICS)
4794.1 
Hi to all:
I got some free time so i resumed an old challenge:how to model my son's joystick -TRUST QZ 501 PREDATOR-


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When i bought it i already imagined how to model.That time(5-6 years ago) i used Autocad for solid modeling, then i discovered Moi but i was unable to model it
Now this is my approach

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Start with the bottom:basically is an emisphere with carvings,so first ,on top wiew, draw contour lines in the main circle

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Now draw an arc then move central point like photo,so revolve to obtain a solid

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Copy front curves on top of the emisphere than project them on it,so delete central point (see red arrows ),join projected curves to trunk the solid

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make four sweep surfaces start from the grey one:A-A sections,B-B rails.Mantain this order to all

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Repeat same operations to the back part

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Now 3 sweep surfaces,red and blue have one section(yellow curve),green one three sections (yellow)

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Make a blend operation to obtain a wavy surface without visible joints:draw two red lines in back wiew than add a new point in the middle and move it to have a curve
use TRUNK command to cut the surface like in photo,then delete the inner parts

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select edges and do the BLEND

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now use a plane to cut the bottom part and the excess of the blend operation.Now select all bottom edges,join them and make PLANAR surface,select all surfaces and UNION BOOL.
If everything is correct you'll obtain a solid like result.I always try to obtain solids,easy to manage filleting and booleans operations.

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Now the handle (joystick):
Original model have a bulge on the left to improve and make an ergonomic positioning for the hand's gamer,but if the gamer use the left hand that become not usable so i decided to model for both right-left hand-users.
(..it's a lie..i don't want to make so many sections to do a loft,like the original..i'll use a quick way like i did for the boots..)
Sweep is my favorite tool:give an immediate feedback,easy to do..it's a loft with guides.On side wiew draw profile of the handle,draw a curve in the middle(yellow) and use it to trunk the profile to obtain two rails(A blue-A red)
make first bottom circle then copy and manage its points to obtain FIVE sections,last one showed by points will give the shape of the head.

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..ok i didn't make like original one,,too easy?..so i'll make inner part too,slicing the handle in the middle,shell and make "male-female" joint between two parts

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added front throttle wheel and buttons

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No still-rendering this time but a little"turntable-gif-unbiased"
i used this model just for training,next time i'll do the real handle..

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i'd like to fillet the edges of the carvings but fillet command don't work in this case...too complex surfaces,maybe i should use Magik(the great)-Mike's technique(cut near edges and make a blend)...next time..
Here is the model free to download and use (..like Christmas gift..)

Best wishes to all:

Mauro

EDITED: 29 Jan 2015 by M-DYNAMICS

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 From:  Frenchy Pilou (PILOU)
4794.2 
< i was unable to model it
Seems you have over passed this limit! :)
---
Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
4794.3 In reply to 4794.1 
Hi Mauro, it turned out really great!

- Michael
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 From:  Rich_Art
4794.4 In reply to 4794.3 
Yeah you know your way with Moi.. Cool.

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. Cinema4D R13 Studio + VrayForC4D + UVLayout Pro + 3DCoat + MoI
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 From:  Frenchy Pilou (PILOU)
4794.5 
Can I translate your tuto in French?
---
Pilou
Is beautiful that please without concept!
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 From:  Mike K4ICY (MAJIKMIKE)
4794.6 
Ho-ly-cowww!!! :-0 That is A-mazing!

You even modeled the inner thickness and even the screw posts.
Inspiring...

Awesome tutorial, M-dynamics!
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 From:  Mauro (M-DYNAMICS)
4794.7 
Pilou:of course you can !
you guys call this -tutorial-...i prefer to say-raw approach-
in fact it looks like the original one but it's different(could be interesting to know which software they used to create it)
believe me..it's hard to model this stuff...
Hey Magic:if you have some time to spend i can post some images of the handle(the real one) so you could give me a hand to do it
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 From:  Mike K4ICY (MAJIKMIKE)
4794.8 In reply to 4794.7 
Sure!
A Network will be a good approach.
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 From:  Marc (TELLIER)
4794.9 
Very cool process!

Marc
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 From:  Frenchy Pilou (PILOU)
4794.10 
@ Mauro
French translation Done ;) What is the render program used ?

http://moi3d.com/forum/messages.php?webtag=MOI_FRANCAIS&msg=266.1

Thx for the models! And happy Christmass to you and your familly!
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 From:  BurrMan
4794.11 In reply to 4794.10 
Very cool m-d!
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 From:  Mauro (M-DYNAMICS)
4794.12 
Ok Mike:saturday i'll post the pictures
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Rendering:
Fryrender- http://www.randomcontrol.com/index.php?option=com_content&view=article&id=3&Itemid=16
15 fps-
5 sec. animation turntable 360°
total=75 fps
export animation from C4D to Fryrender
each image= 200 passes to clean enough noise
resolution=360x360 px
total render time approx.= 6hours on a quadcore 3.2
export all images in Ps to improve contrast
-----
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 From:  bisenberger
4794.13 
Good stuff m-dynamics!!! thanks for sharing.

Magic, it will be interesting to see the network approach on the handle.
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 From:  SteveMacc (STEVEH)
4794.14 
To fillet the carvings, you need a variable radius fillet. I've just filleted your model in Rhino and it works OK. I thing Michael is thinking of adding variable radius fillets to MoI.
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 From:  Mike K4ICY (MAJIKMIKE)
4794.15 
That will be great - But for now...

http://moi3d.com/forum/index.php?webtag=MOI&msg=4607.5
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 From:  Frenchy Pilou (PILOU)
4794.16 
:) Files works fine!
Model by Mauro
First image is just a copy screen (the big models)


EDITED: 16 Dec 2011 by PILOU

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 From:  Mauro (M-DYNAMICS)
4794.17 In reply to 4794.14 
-SteveMacc-
To fillet the carvings, you need a variable radius fillet. I've just filleted your model in Rhino and it works OK. I thing Michael is thinking of adding variable radius fillets to MoI.

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Thanks for interesting Steve:i imagined a variable fillet..
at the end of my post i told to use Mike's technique,and he aswered to you in the same way
you can post the filleted carved base in Rhino,to see results,if you want
about Michael i say:let him in peace enjoy Christmas holidays..it's a-one man band- (best wishes Michael !! )
i'm 49 years old and i still believe in Santa Claus,last four years i wrote my letter to him asking everytime the same thing:t-splines in Moi
Someone say that Santa Claus don't exist but i want to believe...maybe soon or later...dreams come true...

-----
Mike here is your stuff

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left part looks like a "snake cobra-neck"
it needs to put the right hand thumb when hold the handle
i say to model just half handle:the left bulged part,trunkated in the middle like i did,not like photo
i also attach rails and sections to sweep the handle i used, we can mantain proportions,so you can start
make it magic...Mike !!!
Attachments:

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 From:  SteveMacc (STEVEH)
4794.18 
While a variable radius fillet does work and is useful in many situations, in this model, where the piece carved out ends in a point, Mike's method is better. A variable radius fillet has to be at zero at the point and it doesn't look as good.
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 From:  Mauro (M-DYNAMICS)
4794.19 In reply to 4794.18 
Ok Steve,later i'll try Mike's technique

Pilou:like shiny colorful images you made...you give me inspiration to render..just wait for Mike's handle,then i'll make a still
best wishes you too
M.
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 From:  Mike K4ICY (MAJIKMIKE)
4794.20 
Pilou: wowwwwww! Cette peinture peut vraiment vous prendre sur un voyage!

Good deal M-Dynamics: Can't wait to try it out. If not tonight, within the next few days. And I'd also welcome others to try their hands at it as well.
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