From: Mike K4ICY (MAJIKMIKE) 15 Dec 2011  (6 of 17)
 I'm thinking: Flow with Projection!

 From: Harri (HJOY) 15 Dec 2011  (7 of 17)
 4791.7 In reply to 4791.4 THanks Michael, Looks beautiful but not quite... Your teddy is extruded along a line; it should "vanish to a point". Harri

 From: Michael T. (MICTU_UTCIM) 15 Dec 2011  (8 of 17)
 Hi Harri, Sorry, I missed the taper inward part of you question. You could try a sweep with pointed end like this: You would need to sweep pointed end for main face and each one of the eyes. Then do the boolean intersect of the main body to the shelled sphere as I mentioned previously. Then boolean difference the eyes from the head. Then unhide the copied solid sphere, and do the boolean difference with the newly created teddy head. Does this make sense? Michael T. Michael Tuttle a.k.a. mictu http://www.coroflot.com/DesignsByTuttle Attachments:

 From: Luis (LFUNG) 15 Dec 2011  (9 of 17)
 4791.9 In reply to 4791.6 Hahaha, thats a good one MajicMike. made me think of something along those lines. I think flow to the inner sphere and then slice and join it with the outer sphere 1mm apart should probably work, although I don't know how the flow command would actually affect the taper, which Harri is very interested in solving. Maybe Michael can give some insights about whether or not flowing the teddy bear would actually achieve the vanishing point that Harri is looking for... --Luis

 From: Frenchy Pilou (PILOU) 15 Dec 2011  (10 of 17)
 Take one big bear, take a very little bear at the vanish point Make a Loft Direct between them Intersect the volumes ;) If you want a rounded bear take a sphere tangent to the middle of the face's bear ;) EDITED: 15 Dec 2011 by PILOU

 From: BurrMan 15 Dec 2011  (11 of 17)
 4791.11 In reply to 4791.10 For the taperd bear, dont forget sweep "with pointy end".

 From: Harri (HJOY) 15 Dec 2011  (12 of 17)
 4791.12 In reply to 4791.11 Yes yes yes!! Thanks everyone, nice solutions. I'll play around and try them. Harri

 From: Michael Gibson 15 Dec 2011  (13 of 17)

 From: Michael Gibson 15 Dec 2011  (14 of 17)
 4791.14 In reply to 4791.4 And I think Michael T was on the right track there with his first reply since he did use shell in there as well. The difference is that if you want the "side wall" parts to also follow the surface normal then you'll want the side walls to also be generated as part of the shell as well. If the side walls come from a boolean with an extrusion then those areas will have the one uniform directional quality of an extrusion rather than the "follow the surface shape" type of result that shelling a surface fragment will give you. Hope that make sense! - Michael