sweep enhancements
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 From:  Michael Gibson
4785.12 In reply to 4785.11 
Hi ed, sorry I'm not sure that I'm really fully understanding what you're describing again.

> I can't just draw an upper rail from the beginning because I
> want a soft curve that starts on the floor, gets up and then
> gets down again.

If you know the kind of shape you want, then why is it that you can't draw a curve that has that shape?

You may need to do some various kinds of editing on the curve, like placing in a bunch of points for the path and the moving control points up and down in elevation to give it the up and down form that you want.

Then when you have the curve that has the softness and up and down shape that you want, you can then build a surface from it using the technique I showed there, where that curve will become one edge of the generated surface.

You can create curves that are not planar in MoI - it's easiest to initially start out with a planar curve but you can edit individual points in elevation to create a curve that goes up and down like it sounds like you want.

- Michael
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 From:  Michael Gibson
4785.13 In reply to 4785.11 
Hi ed, also there are some other tools you can use to help you construct a curve that has the shape you want. The new Transform > Deform > Flow command in v3 may be particularly useful.

That Flow command allows you to remap a curve that follows a straight line to deform it onto a curved path.

For something like I think you're describing, you can use it to make an initial 2D curve that has the rise and fall that you want that has a base line underneath it like this:



So that basically focuses just on making the elevation rise and fall part alone.

Then you can create an additional path curve in the Top view something like this:




Now you can select your inital "rise and fall" curve, and run Transform > Deform > Flow, pick the line underneath it as the base curve, and the curved path that was drawn in the top view as the target and it will generate a curve like this:




Doing it that way will allow you to kind of focus on the rise and fall and the path as separate components and that may be a lot easier than doing stuff like individual control point manipulation directly on the 3D curve.

But it will all come down to you creating a curve that has the shape you want - if you want to control the shape of the edge of the surface to have some particular qualities, you can make that happen by making a curve that has that kind of shape and using that curve to generate the surface as I showed before.

- Michael

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 From:  BurrMan
4785.14 In reply to 4785.13 
I made this to try and help:



But I really love the flow method presented!
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 From:  ed17 (ED17ES)
4785.15 
Thats clever burr! but I think the flow method is great! Thats what I'm looking for, thank you Michael for your patience.
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