UFORMIA

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 From:  JTB
4740.1 
http://www.uformia.com/index.php

I don't even know what it is but it looks nice!
***Modeler Of Ideas***
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 From:  Grendel
4740.2 
It would probably be better if they didn't show any screenshots at all to add some vagueness.......
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 From:  turlif
4740.3 
Thank you for the interest in our technology. To help clarify our technology is not mesh, nurbs, or voxel based (however our framework is able it take in meshs and voxels and convert them). Our approach is entirely new to commercial software (it has been in research for over 20 years - personal computation is now fast enough to commercialize). Our approach can model objects difficult or not possible with existing software. If you use our software for a few days you can easily understand how our technology is different.

At the moment the freely available Maker plugin to Rhino it is aimed towards CAD/CAM and is very good at allowing users to explore designs and shapes - mechanical to organic and blends between the two. It has also been designed to work well with 3D printing. Every object in our system is *always* watertight so you do not have to guess if it is ready to be fabricated (no cracks, internal surfaces, etc..). In addition users can easily add complex microstructures to there models and can send slices directly to a 3D printer rather than producing suboptimal STL meshes.

For more information about what we do, you can read here:
http://uformia.com/index.php/products/6-products/81-showcase

We also just received a small article at http://fabbaloo.com/ that explains some aspect of our system.

Hope illuminates what we are up to - happy to answer any other queries.
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 From:  Michael Gibson
4740.4 In reply to 4740.3 
Hi turlif, it looks pretty interesting!

I had just assumed it was voxel based since it mentioned volumetric processing.

Are there any research papers that have been published on the general mechanism that it uses for representing geometry?

Do you have any plans to convert to NURBS geometry that could be used by existing CAD systems that focus on that kind of geometry rather than polygonal data?

- Michael
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 From:  turlif
4740.5 In reply to 4740.4 
Hello Michael,

I have enjoyed interacting with MOI on my pen tablet - inventive interface.

Our team has published extensively over many years covering our area of the geometric world.

Currently we can export STL, CLI, SLC, and image stacks (voxels). We have looked at exporting to NURBS but it produces non-meaningful or unexpected results in terms of the surface patches the user ends up with. We are still looking at the problem and may yet export to NURBS with hints from the user, however some of the objects/features our system can model will fundamentally be incompatible with surface based modeling (such as heterogeneous material blends or multi-scale microstructures).

.t
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