Also a lot of mesh modeling programs will have some function in them to break apart polygons that are in separate non touching chunks into separate objects.
In Cinema4D try selecting your combined object and then use the "Explode segments" command, in V10 it's on the menu under Structure > Edit Spline > Explode segments. After doing that it results in 3 separate sub-objects under the box so that may help you.
I guess, the only way to do, is like Rich_Art said: rename the objects.
Cause when I explode the polymesh group, the normal tag is not correct anymore, that means the shading is unusable....
Thank you for all your help.
For now I decided to "unname" all the objects I'd like to be separate, before I export the data. This way I get single objects..
I still prefer the obj to fbx as the surface (normal-tag) and polygone structure in the obj is very clean compared to other formats.
It doesn't seem to split these objects with the same name up either though, but it will also import materials from OBJ files so when using the Riptide plugin for doing the import style colors that you assigned in MoI come through into C4D.
Yeah Riptide is the plugin to go for indeed. I used to use the free version but that one does not work with the latest version of C4D.
But for a little amount of money you can buy the pro version. Highly recommended by me.
Peace,
Rich_Art. ;-)
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If you leave your objects unnamed, they will also get auto numbered at export time with names like object1 object2 object3, etc... for each different object.