Variable Radius Surface Fillets
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 From:  Michael Gibson
4706.8 In reply to 4706.7 
Hi Jeff, yeah I'm not sure how the UI would be done very easily with surfaces that do not touch one another.

> What is the time frame of your V3 build? And, do you have a
> BETA program like Rhino?

Yeah the MoI v3 beta is in progress right now:
http://moi3d.com/beta.htm

I don't have any exact time frame for when v3 will be completed, my vague guess at the moment would be something like 8 to 10 months from now.

- Michael
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 From:  yakas
4706.9 In reply to 4706.8 
Hi Micheal,

This would be a great feature.
I would like to offer a suggested UI for the surface to surface.

1) Select the surfaces you wish to fillet that do not touch. If they touch then use the edge technique you explained above.

2) The command would allow you to determine how many radii change points you need. 2 points would be the default. Point A is the start and point B is the end of the fillet.

3) For every radii point created there are 2 input fields:
a. Radius: Define the Radius of fillet at this point
b. Percentage: Define the percentage of distance past point A where you want the fillet radius to change size.

Also allow for a 0 radius value.

Thanks

EDITED: 12 Nov 2011 by YAKAS

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 From:  Michael Gibson
4706.10 In reply to 4706.9 
Hi yakas - the problem with that kind of interface where it's primarily a big list of numeric values and not really any kind of graphical or mouse related input just does not really fit in very well with much of the other UI strategy in other places in MoI.

Maybe it's the only way to make something like that work, but I would probably hestitate for quite a while trying to think of some other ways that would possibly fit in better before adopting something like that.

So again because of that I probably would expect to have an edge-based method first, and maybe not a surface-surface variable radius method at least initially.

I'll also probably be limited in what I can do depending on what kind of input the geometry library function that does variable radius fillets expects to receive. I'm not sure if how the library works may constrain what kinds of things are possible in the UI as well (like if a 0 radius input is allowed or not), but it might.

- Michael
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