Rendering questions?
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 From:  Michael Gibson
4705.12 In reply to 4705.10 
Hi Felix, like Mark mentions I'd recommend giving Simlab composer a try:

http://www.simlab-soft.com/3d-products/simlab-composer-main.aspx

It's rendering edition is $149 so it's way less in price than those full blown packages like 3DS Max, etc... and it's also a lot easier to use than those big packages.

The other one that you might want to check out is Carrara: (EDIT: somehow didn't see shaun mention that above already)
http://www.daz3d.com/i/products/carrara


> I agree it would be nice to do everthing inside Moi but I don't
> think Michael sees it that way and it would bring it to the same
> level as other programs that we started to use much less then
> Moi because of their complexity.

At some point I do want to include some basic level of rendering directly in MoI just for convenience but it has not been a high priority since there are such a large number of rendering programs out there.

- Michael
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 From:  FelixPQ (FELIX)
4705.13 In reply to 4705.12 
Hi Michael,

I downloaded simlab and tried loading a Moi 3dm file and it crashed, very bad for a first impression. It is supposed to read Rhino5 files, but tried an object file and it was ok at first glance. I'll have to register it otherwise it's just a file viewer basically. Anyway I'll give a serious try.

Oh! I almost forgot, would you have a suggestion for export format or should I try them all?

Thanks,
Felix
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 From:  BurrMan
4705.14 In reply to 4705.13 
Use MoI as the mesher for simlab. OBJ.
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 From:  FelixPQ (FELIX)
4705.15 In reply to 4705.14 
BurrMan,

my first try didn't gave me a nice looking model even at over 300000 polys, would you have some suggestion to obtain something better?

Thanks,
Felix
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 From:  BurrMan
4705.16 In reply to 4705.15 
Try looking at your output options for OBJ. Quads and tris help. What was wrong with the first try?

I made this with SimLab:


http://www.i386group.com/simlab/sim_pod/pod.html

At first, i used a huge poly count model (To be sure it looked smooth) A subsequent test, with a default obj export (very low poly's) looked the same...

EDITED: 12 Nov 2011 by BURRMAN

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 From:  JTB
4705.17 
Great!!!
***Modeler Of Ideas***
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 From:  Michael Gibson
4705.18 In reply to 4705.15 
Hi Felix - yeah you probably want to export an OBJ file out from MoI for going into Simlab and also it probably doesn't deal with complex n-gons very well so when doing the export set the option for "Output: Quads & Triangles" instead of "Output: N-gons" and that will probably avoid some problems.

- Michael
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