Instances ? Blocks ? When ?
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 From:  Michael Gibson
4671.5 In reply to 4671.4 
Hi DesuDeus,

> Yeah but once you used MoI then Rhino feel so old... I can't even
> load one of my model into Rhino while I can load it perfectly in MoI !
> So it's kinda hard to do everything in Rhino at the same speed
> than in MoI :)

:) Sure I can understand that.

But really one big reason why MoI has that whole feeling to it is that I try to avoid just sticking a ton of features into it without carefully considering how they fit together and how they'll behave in the long term.

Instances is a really big feature area - implementing it will involve stuff in the display engine, probably stuff in selection, UI and workflow to design to manage them, and probably will impact file I/O in several ways as well.

So it's a really big feature that requires work in an unusual number of different areas.

When doing a really big feature like that, it needs to be planned really carefully so that I don't end up doing it in a wrong direction.

I do expect to have it eventually, but I'm not sure exactly when.

- Michael
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 From:  macray
4671.6 In reply to 4671.5 
just wanted to express my wish for instancing as well... (in a way that the original can be reworked and all the instances update)

I guess this is not too easy to implement, but every now and then it might be really helpful.

What you see is what you believe - so don't. (from an Amiga500 demo)
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 From:  NightCabbage
4671.7 
Instancing would be great :)

(obviously)

Is it on the V3 or V4 list?
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 From:  Michael Gibson
4671.8 In reply to 4671.7 
Hi NightCabbage,

> Is it on the V3 or V4 list?

It's on the big list, but I'm not sure when it will happen for sure, there is quite a lot of work involved for it.

In the more nearer term stuff for v3 I'll most likely be more focusing on more surfacing and model construction type tools as a higher priority first.

- Michael
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 From:  NightCabbage
4671.9 In reply to 4671.8 
Cool ok :D

I imagine it would be a lot of work to implement something like that :P
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