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 From:  photo (MG)
4658.7 In reply to 4658.6 
Hi Michael ,
thanks again for your replies. I'm going to attack that tutorial again tomorrow , I was hoping to get to it today .
I think that's the best way forward to show you what I have been experiencing. Please don't take any of my posts the wrong
way , as I know this a great piece of software. Which I'm just struggling to tame, and that these issues I'm having are probably
due to my own user error. I'm just struggling to figure out why.

thanks

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 From:  Michael Gibson
4658.8 In reply to 4658.7 
Hi photo, don't worry I'm not taking anything the wrong way, I know it's confusing when something doesn't work like you expect it to!

Filleting just tends to be a particularly sensitive area and there are just so many different possibilities that it's hard for me to know what happened in your particular case without being able to see the actual model.

It's not unusual to need to do some extra steps like maybe rotate a sphere a little bit to position it's seam edge to be more friendly to the fillet limitations and stuff like that.

Anyway, definitely when something is not behaving as you expect it really helps to save the 3DM model file and post it too and not just a screenshot, because I can't do stuff like rotate around and zoom in and stuff like that with a screenshot like I can with an actual model file to actually see more details about what is going on with the model.

- Michael
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 From:  photo (MG)
4658.9 In reply to 4658.8 
Hi Again,
going fullscreen on startup seems to have got rid of gui errors : ) you were absolutely right that the bevels weren't working due to how the seam edge on one sphere was hitting another accute angles gave me an error.I'm now getting something unexpected using the arc tool and sweep . If I use the freeform tool to make a curve it seems to work, but I'm unsure why it does not work with the arc tool.

Thanks

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 From:  BurrMan
4658.10 In reply to 4658.9 
I'm not sure why that doesnt work either.. If I select the bottom edge and copy and paste it, then run flip, it will sweep like expected.
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 From:  photo (MG)
4658.11 In reply to 4658.10 
is there a cfg file for moi? coming from modo when I have issues I trash the cfg file and restart the program.That seems to resolve a lot of oddities in that program. Does something similar work in moi?
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 From:  BurrMan
4658.12 In reply to 4658.11 
There is an ini file for MoI, but you wouldnt think of it in those terms... You wouldnt delete it and it wouldnt have anything to do with this. Best we should wait for Michael to get a look and a better explanation.
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 From:  Michael Gibson
4658.13 In reply to 4658.11 
Hi photo - re: cfg file - MoI doesn't really get messed up by corrupted cfg files like Modo seems to have an issue with. That's something that's specific just to Modo.

Like Burr mentions there is a moi.ini file that contains various settings in it but there isn't really anything in it that has anything to do with particular commands working or not working, stuff like that is going to be something to do with your geometry or maybe a limitation in how a command works or maybe a bug.

I'll take a look at your problem to see what it is in this case.

- Michael
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 From:  Michael Gibson
4658.14 In reply to 4658.9 
Hi photo - so the sweep in that case is behaving odd because it's getting "auto place" mode activated.

Auto place mode is a method for using sweep where you can have the profile curve drawn just flat on a world plane somewhere away from the path curve and then Sweep will move and rotate the profile on to the rail curve for you.

The way that auto place mode is turned on is that sweep looks at the profile and if it totally outside the bounding box of the rail then auto place mode gets enabled.

I've been meaning to add some control in to make it possible to turn auto place mode off because sometimes like in your case here it gets enabled when you are not expecting it.

For now if you move the arc curve just a little bit to the right you should find that it then works like you were expecting.

Some other things you could do would be to make a slightly longer arc so that the whole arc was not totally to one side of the rail's bounding box, or use offset on the rail to make a larger rail running more down the middle of the arc, or you can also use Rail revolve for something that pivots around a central axis line like this instead.

There's some more description of auto place mode in the six legged pod video here:
http://moi3d.com/2.0/docs/pod.htm


Let me know if you are still stuck.

- Michael
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