Beginner: Help with blend
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 From:  Stever_uk (STEVER)
4653.15 In reply to 4653.14 
Thanks Michael,

It's slowly sinking in now :)

But just for argument sake, I wanted just to bridge that gap between the rectangular cuts I made in my open surface, could it be done.ie extrude the edges across and somehow join the points.

Or should I not go there.
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 From:  BurrMan
4653.16 In reply to 4653.15 
""""""""""But just for argument sake, I wanted just to bridge that gap between the rectangular cuts I made in my open surface"""""""""

Select the model, then select all 8 edges of the 2 openings and choose Join from the edit menu. Be sure the 2 new squares are selected and run Loft.
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 From:  Michael Gibson
4653.17 In reply to 4653.15 
Hi Steve, yeah if you wanted to construct the side walls manually from just those edges, you could do that by selecting a pair of edges at a time and then using the Construct > Loft command to build a loft surface between those 2 edge curves.

Then once you have build up the 4 sides you can select those sides and the outer piece and use Edit > Join to glue them together. Then since the other openings are planar the other ones can get filled in by selecting the whole shape and doing Construct > Planar to build planar end caps on those spots.

But basically you use Loft for doing a "bridge between 2 curves".

EDIT: Burr beat me to it again! :)

Burr's method is kind of more efficient because by joining the 4 edges into one curve you can then do just one loft between those curves.

- Michael
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 From:  BurrMan
4653.18 In reply to 4653.17 
Free forming:

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 From:  Mike K4ICY (MAJIKMIKE)
4653.19 In reply to 4653.18 
Pretty cool to see you cook this thing up, Burr!

Some audio too. ;-)
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 From:  Michael Gibson
4653.20 In reply to 4653.18 
Hey Burr, some great stuff there, you've really gotten the hang of the "get the modeling done quickly" kind of vibe!

- Michael
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 From:  BurrMan
4653.21 In reply to 4653.20 
""""""""you've really gotten the hang of the "get the modeling done quickly" kind of vibe!""""""""""

Well, I think thats what has come to be the norm, but I was refering earlier to "less effective". We always see some guy modeling a fancy car and say "WHOA!" and learn nothing about the software. I think the 3 tutes get glossed over, but they pretty much cover everything! I'm still not sure if I could make a good "training video".. I think sometimes when I slow down and start talking, I may be making it more confusing for someone who is trying to learn something. I think this may be the conundrum also. Someone like Grendel doesnt need to hear or see me say "First, I draw a construction line... This is a helper line for creating geometry", but may watch a few things blaze by and think, "Oh, that was a neat trick, I never used that like that before"... But someone learning the software would have to "Pause... Look.....Review help file....Pause...Return later....""" to understand the blazing video, but would benefit from "This is a construction line" type stuff...

Oh well. For now I can just illustrate something very specific, without much effort. I was trying to emphasis "solids" with that last one.

I was trying to avoid "Fixing" his "how do I cap this area" model and just show how a different workflow would make better results... If he would like me to cap his other model, I'll make that one also. (I'll speak in that one Majik!)
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 From:  Michael Gibson
4653.22 In reply to 4653.21 
Hi Burr, yeah a training video especially targeted at beginners is a bit different kind of a thing. But I think that quite a lot of people also like to see other stuff as well, and something that just shows normal use can give someone a lot of ideas and help give a frame of reference for how just drawing things is supposed to look like.

- Michael
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 From:  Stever_uk (STEVER)
4653.23 
Wow thanks guys

The way things are going I'm going to end up buying this :)
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 From:  Anis
4653.24 In reply to 4653.23 
Welcome to MoI Steve...

BTW, I am curious how many user around the world today using MoI ?
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 From:  OSTexo
4653.25 
Hello,

It's like a speed painting tutorial, only with MoI.
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 From:  Stever_uk (STEVER)
4653.26 
Guys

I have created a simple model and wishing to connect the cylinder.

Now I know this is a candidate for the blend tool and it does works. However I having a brain block how to merge it into one object

Once I apply the blend tool, and attempt and boolean Union the cylinder still refuses to merge into one cylinder.

Steve
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 From:  OSTexo
4653.27 
Hello Stever_uk,

After your Blend try selecting the three pieces and selecting Join.
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 From:  BurrMan
4653.28 In reply to 4653.26 
Hi Steve,
Thats a "Join" with those 3 surfaces...

A boolean is geared towards having 2 solids that intersect somehow and creating a new volume by calculating the new intersections and removing the unwanted pieces. The Join is how various surfaces are "Glued together". If you have 2 surfaces with a shared edge, then they can be joined at that edge. With proper construction of surfaces, having all edges joined into a closed shape, creates a solid.
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 From:  Stever_uk (STEVER)
4653.29 In reply to 4653.28 
Hiya,

That's what I thought as they were faces. I do a join but I still see the two edges within the cylinder and thus don't believed they have have joined into a single object

??

Steve
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 From:  BurrMan
4653.30 In reply to 4653.29 
When you select your object, look at the properties in the upper right corner:

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Stever_uk (STEVER)
4653.31 In reply to 4653.30 
Gotcha, ok so I have formed a solid

I was just expected the lines in the cylinder to disappear


Thanks for your patience :)
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 From:  Michael Gibson
4653.32 In reply to 4653.31 
Hi Steve, so those lines are the surface edges - when you do a join what actually happens is the edges get glued to one another, so join will not make edges disappear the edges are still there but now MoI will have knowledge that there is a connection between the pieces on either side of the edge.

If all the edges of an object are joined between 2 surfaces that makes a fully connected skin and then forms a solid volume.

Edges are not normally things that you get rid of, they're boundaries of a surface. To get rid of an edge would mean building a bigger surface in that spot rather than having several small surface pieces.

If you want a final result that is missing edges like that, that's usually a sign that you actually want to start out with a bigger piece initially and then cut away some portions of that rather than building that particular area out of little separate surface patches.

- Michael
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 From:  Stever_uk (STEVER)
4653.33 In reply to 4653.32 
Great that makes it all clear now Michael, thanks
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 From:  coi (MARCO)
4653.34 
Hi Michael

..sorry to capture this thread, but there seems to be a problem with the Blend command in the recent beta.



I had this kind of glitch before but in connection with the UI settings. Is there a proper place for reporting bugs and alike anyway?

cheers,
Marco
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