MMCX Connector Tut?
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 From:  Michael Gibson
4636.6 In reply to 4636.5 
Hi OSTexo - are the knurls a whole lot of separate individual pieces?

Is it possible for you to reproduce the problem with some small number of them? If so then could you please delete 95% of them or so to get a lighter weight file and then e-mail that one to me?

Or is the knurling one single enormous thing that's being deformed?

If it's possible it's better for me to receive example files (smallest that reproduces the problem is best) rather than screenshots, since with an example file I can test with it and also test what happens when I make changes to how things work.

Thanks,
- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
4636.7 In reply to 4636.5 
Hi OSTexo,

If you ever want to post files up to 100 MB, with no questions asked, I use MediaFire. No sign-up either. :-)
http://www.mediafire.com/
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 From:  OSTexo
4636.8 
Hello Michael,

Let me try to recreate it with one row. I'm flowing hundreds of objects, not one unified surface. I'll send over a smaller file, thanks.
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 From:  OSTexo
4636.9 
Hello,

Smaller number of objects works all the time, I'll send over a base file with one row of objects and you are then able to duplicate the objects to test out? I'd like to be able to use Flow since it does seem to be much faster and involves less steps. I am getting some weird Boolean errors as well using Twist, maybe the solid to be cut is too complex for the cutting object? I did find the simplest way to get a decent result that involves more than one cutting tool. When using this method I find that it really matters which cutting tool you use first. If you switch the procedure around I get all sorts of Boolean incompleteness which baffles me and probably includes some sort of math that is way above my head. Thanks.
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 From:  Michael Gibson
4636.10 In reply to 4636.9 
Hi OSTexo,

> Smaller number of objects works all the time, I'll send
> over a base file with one row of objects and you are then
> able to duplicate the objects to test out?

Yeah that should work.


> I am getting some weird Boolean errors as well using Twist,
> maybe the solid to be cut is too complex for the cutting
> object?

It's probably something more like edges that go through the deformer engine are not getting a tight enough accuracy between their UV parameter space curves and their deformed 3D edge curves. If that's the case then I may need to change how edges are deformed.

I'll probably need some test cases in order to make changes like that, to make sure that I'm actually solving the problem and not actually making things worse instead.

- Michael
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