Hi everyone,
I couldn't begin to thanks you enough for all the examples, suggestions and ideas posted here.
I believe at this point, that in someway the tools or software programs are irrelevant to a certain extent and it's the one in the driver seat that make all the difference. As it is, I realise I'm a newbie at all this 3D stuff and I pretty well know the route one as to take to become a better "driver", ie, lots and lots of studies and even more hard work to devellop the necessary skills. Thanks all for reminding this to me.
As I was looking for ways around these basic principles, I stumble across one of Blender 3D sculpt mode videos and in it there was this suggestion of trying to devellop your basic skill using blender (which as more sculp features then Scultris and much less then ZBrush) and from there when you get comfortable with the sculpting tools as well as learned some methods to use them skillfuly and then, if needed, you can migrate to a higher level, with ZBrush if I want to go sculpting or something else if I want to go SubD.
The only unfortunate conclusion I can make at this time, is that ounce I get out of Moi I can't come back with my sculpted objects to "glue" all this work together in Moi but maybe in another life...
Thanks you all again and my best regards,
Felix
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