How to make this indent
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 From:  Rich_Art
4548.7 In reply to 4548.6 
Ok next problem.

I try to boolean this to 1 object but it keeps calculating after 15min I did stop the calculation.
any Idea??

Peace,
Rich_Art. ;)

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 From:  Rich_Art
4548.8 In reply to 4548.7 
Ok 'with out the filleting etc it looks not bad at all. I'll keep it as it is. Time for a new doodle.




Peace,
Rich_Art. ;)

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 From:  Michael Gibson
4548.9 In reply to 4548.7 
Hi Rich_Art,

> I try to boolean this to 1 object but it keeps calculating after 15min
> I did stop the calculation.
> any Idea??

If I delete one of the outer surfaces, you can see that the inside of the pieces you are trying to boolean have a kind of barely skimming overlapping surface area:



Those kinds of barely skimming overlaps between the pieces being booleaned can add a lot of complexity to the boolean calculation, because the boolean code is going to try and intersect those 2 barely skimming surfaces together, and if one is just bumping up and down through the other one by a tiny amount that can make for a whole lot of complex intersection curves between those objects.

So just in general surface overlap like that is a much more difficult boolean to handle. If you want to boolean together 2 pieces like that, it's better to create the indented piece to be sunken down a little bit into the other object, sort of pushing through it by a small distance instead of having 2 surfaces just barely skimming along each other.

- Michael

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 From:  Rich_Art
4548.10 In reply to 4548.9 
Thanks Michael. That makes sense indeed. It is just with regular 3D Apps. 2 polygons occupying the same space is a no go.

I'll adapt the thickness of the object and try the boolean again.


Peace,
Rich_Art. ;-)

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 From:  Mike K4ICY (MAJIKMIKE)
4548.11 
Nice use of the Flow tool Rich_Art!
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 From:  Rich_Art
4548.12 In reply to 4548.11 
Thanks Magic..

@Michael,
It worked good....I even managed to add a little bevel. Took some calculation time but that is ok.
See image. Now back to C4D and render out an image again. :-)





Peace,
Rich_Art. ;-)
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 From:  SteveMacc (STEVEH)
4548.13 
A more traditional way of making a nurbs object like this is to create only one segment. Then circular array it. Join them all together.
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