How to get good UV's and vertex normals?
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 From:  ycarry
4515.7 
Yes anthony please take the time to update your code
...for Blender 2.6 (incoming) !
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 From:  anthony
4515.8 
1. In export_obj.py, change line 413 from "me.calcNormals()" to "pass #me.calcNormals()"
2. Import with import_moi.py
3. Edit your object: add/edit UVs, materials, taxtures, etc. Do not apply modifiers or move a vertex/face!
4. Export to OBJ and enable the Normals button.
5. Leave the HQ button off as it doesn't really calculate any high quality normals, it simply recalculates them.

Make sure your application/renderer will read the normals from the OBJ file (the lines that start with "vn") and actually use them instead of recalculating them.
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 From:  sharky0815
4515.9 
Now it works! Again, thousand thanks for laying this out! Maybe your post should be linked from the wiki?
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