Aircraft Wing Root Fillet
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 From:  Michael Gibson
4488.47 In reply to 4488.45 
Hi Steve,

> MoI doesn't have this interpolation and gets in a knot.
> Michael G will know why it works in one case but not another.

Theoretically the "straight corners" option in MoI is supposed to produce the kind of result that would be wanted here, but it seems to have difficulty intersecting the fillet pieces with one another, probably because they are of different widths where they cross.

- Michael
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 From:  Michael Gibson
4488.48 In reply to 4488.46 
Hi Rich_Art,

> I really hope Michael can improve the filleting or build in
> filleting as seen in Autodesk 123D.

It's not really so much up to me - I didn't write the fillet code for MoI, it comes from the Solids++ geometry kernel.

Filleting is not really a very strong area of the kernel, although they have made some incremental improvements.

Filleting tends to be an area that requires a lot of special case handling for different kinds of situations so it is a difficult area to develop well. It's not like you get better filleting by just improving one section of code, it's more like you add more and more kinds of specific handling for various different arrangements for how edges come together.

- Michael
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 From:  Rich_Art
4488.49 In reply to 4488.48 
Hi Michael,

Thanks for the clarifications. To bad to hear this but I still like Moi3D very much. In cases where the filleting of Moi fails I can use autodesk 123D. In most cases Moi is sufficient for me. :-)

Peace,
Rich_Art. ;)

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 From:  Unknown user
4488.50 In reply to 4488.44 
Thanks for the tip about getting a MoI model into Autodesk 123D. That could be useful in the future. I uninstalled Autodesk 123D however. I didn't care for it much. I was eventually able to figure out how to fillet in MoI. One thing I can say about how you describe Autodesk 123D is that its convenient from a modelling perspective because it does what you want the first time. But fighting with MoI I came to understand what does and does not work. In the case of the wing example how burrman showed it makes a lot of sense from a real life perspective. They would piece the wing together from sections that extend from leading to trailing edge then apply the fillet. Rather than have a narrow wing and extend the fillet. I found this type of thing with my trial of MoI. It will work in situations where you have specified things in a manner close to reality. But having it mystically determine how surfaces that haven't been drawn should look is outside its capability. From an engineering perspective you want the human determining how things should look rather than a piece of software you may know nothing about determining it for you. The wing and the blend to the body and the body itself in reality would all be determined by careful analysis and/or testing. So those surfaces would be modeled precisely in reality. Since they all affect the performance. There wouldn't have been any question in the original engineers mind as to how those surfaces and blends would be defined. So I don't think this is something outside of MoI's capabilities. As burrman shown, once you define the wing and body, then union them together, the fillet function works just fine. I found the same method works for propellers too. Granted MoI can't fillet a surface that hasn't been defined, but to me that is a situation you should never be in anyway, so it's trivial in my eyes. Not to mention the gigantic install and goofy interface of Autodesk 123D. MoI is the better solution by far.
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 From:  eric (ERICCLOUGH)
4488.51 In reply to 4488.50 
I, too, tried 123d and have uninstalled it after an hour playing with it. It is bloated and cumbersome.
I am spoiled by MoI ... most other software seems clunky by comparison.
cheers,
eric
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