Flow Test
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 From:  Michael Gibson
4487.70 In reply to 4487.68 
Hi danperk,

> The current beta flow is sort of matching U/Vs and I see
> it more like spreading jelly on toast. :)

That's a good way of putting it! :)

Yes - the current full UV matching method is more suited for something that is intended to stretch along the entire target surface.

If you want to apply an object to a more localized area of an object the upcoming projective option in the next v3 beta is going to be a lot better for that kind of use.

- Michael
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 From:  Michael Gibson
4487.71 In reply to 4487.66 
Hi Bard,

> After others tests I understand, that "Flow" consider as "Base", any
> circular form, like a square (or rectangle).
> So it's why, it must to take a solid/Plane for Base of the
> objets to deform; & not to want absolutely to use a circle;
> because a solid/square gives the same result.

Yeah the way Flow currently works is by going from the UV space of the base surface into the UV space of the target surface.

So it inherently works in a sort of 2 dimensional way, inside the UV space of each underlying surface and not really paying attention to any trim curves that may be marking areas of each surface as a hole or cut away area.


> We cannot to curve or to round off, a simple torus, like a piece
> of a round shield bulging (domed, rounded).

Again, I think that the new projective option coming in the next beta is going to be more like what you want:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4471.15

The current way Flow works you would use it more for applying a pattern that goes across the entire target surface.

- Michael
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 From:  Bard (BFM)
4487.72 In reply to 4487.71 
Hello Michael,

Ok, thank you for all your answers. That fits gradually in my head.
Yes, I had unterstood that "Flow" ran like the mapping UV texture.

In fact, my perception of the NURBS was wrong, I saw NURBS like a sort of Illustrator in 3D; and the verb "to trim" bad translated by me, in context of NURBS, confused me.

So, all the curves are like tensed up, drawn or bend, or stretched in a cubic or parallelepipedic space. It's why a circle needs more place than a square.
To learn that a square is a tensed surface gives me a bizarre (odd, strange) apprehension of the concrete objets that we built in 3D; it's very virtual suddenly; almost incredible.

Yes, the new projective option correspond to that I tried to do with "Flow". This last novelty goes to simplify greatly the work of modelisation. Super!

Still thanks, have a good day.
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 From:  Michael Gibson
4487.73 In reply to 4487.72 
Hi Bard,

> In fact, my perception of the NURBS was wrong, I saw NURBS
> like a sort of Illustrator in 3D; and the verb "to trim" bad
> translated by me, in context of NURBS, confused me.

Actually NURBS curves are pretty similar to Illustrator curves - but with x,y,z coordinates instead of only x,y coordinates like in Illustrator.

But in order to make a surface instead of just an infinitely thin wire curve requires a different technique - instead of just a linear-like sequence of control points it instead uses a grid of points. Any single row or column of points in that grid behaves like a single curve, and the surface is basically formed by a continuous sweep of curves across the grid.


> So, all the curves are like tensed up, drawn or bend, or
> stretched in a cubic or parallelepipedic space. <...>

Actually the name for this kind of surface that is made up of a crossing network of curves like this, is a "Tensor product" surface:
http://www.ibiblio.org/e-notes/Splines/Inter.htm

So NURBS surfaces are always a rectangle by their definition, although more like a flexible rubber rectangle and sometimes one side of the rectangle can be squished down to a point.

Then in order to be able to have irregular boundaries that can't be done with a rectangle, trim curves are used - trim curves mark areas as being holes in the surface. When you do a boolean operation the surface actually stay the same and it's really just new trim curves that are calculated on them.

This structure is particularly relevant for Flow more than many other commands since Flow is based on working on the underlying surface since it works by mapping UV space from one surface to another.


> To learn that a square is a tensed surface gives me a
> bizarre (odd, strange) apprehension of the concrete objets
> that we built in 3D; it's very virtual suddenly; almost incredible.

That's not too unusual - another thing that's pretty common is that people don't like the way that solids work. A solid is when you have defined a fully connected unbroken skin of surfaces where every edge is joined to another edge. That then divides space into a volume. Pretty often people feel like that's not "really" a solid, but actually it is since if something mathematically defines a volume it's a solid regardless of people's emotional feelings... ;)

- Michael
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 From:  Bard (BFM)
4487.74 In reply to 4487.73 
Hello Michael,

All that!
It's interesting, but you know, I stay as a sculptor who uses his gouges, unable to machine his tools.

Young, I was good in mathematical, but now I forget same the multiplication tables. On the other hand, my head is full by quantities of words, musics & numerous perceptions; another knowledge.

I admire greatly your work of creation which I think particularly clever.

I know a little what I speak; during 6 or 7 years I tested for the computing press, all the graphic, multimedia, web, utilities, applications, since version 1.0, by exemple, Director 1.0, Freehand, Smartsketch (the first Flash), Painter, Swivell 3D, Bryce, Poser (Now Quidam3D), Amorphium, & many others which I forget names.

MoI is for me, revolutionary, or I should to say, very evolutionary. I waited a such program since a long time, same if others are absolutely incredible as 3D COAT. But I prefer always my old STRATA (New CX) or my old BRYCE 4 or 5, for the renderings.

Thanks, good day.
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 From:  Michael Gibson
4487.75 In reply to 4487.74 
Thanks Bard, I'm really glad that you like MoI!

Those are some nice pieces that you have put in the gallery recently too!

- Michael
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 From:  danperk (SBEECH)
4487.76 
Here's a Video link example of some Flow workflow.

Be warned, there are some audio cliches, sorry!


MoI Flow WorkFlow from danperk on Vimeo.
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 From:  OSTexo
4487.77 
Hello danperk,

Great tutorial, not making any assumptions on where to find scripts and keeping a measured pace. Thanks.
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 From:  Frenchy Pilou (PILOU)
4487.78 
Nice geometric tut!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Bard (BFM)
4487.79 In reply to 4487.78 
Study of one prehistorical PEDRI-CNAP. Different extruded circular texts on handles's head, are easily applied with "Flow". The right mapping angle of the surface, is automatically found by "Flow". It's simply child's play.

EDITED: 7 Oct 2011 by BFM

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