Trimmed Surface Restoration
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 From:  Michael Gibson
4482.5 In reply to 4482.3 
Hi Mike, yup the seam is a bit tricky - when a trim boundary touches a seam the seam edge is a part of the whole boundary and so it must also be selected in order for it to recognize that you're trying to remove the entire boundary.

I suppose that could be tuned up so that you wouldn't have to pick the seam, I've added a note to myself to look into that.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
4482.6 In reply to 4482.5 
Thank a million Michael!

That was so easy, I'm not surprised I missed that ability all this time.

I played around with it and found out how using ShrinkTrimmedSrf in conjunction with it can give you neat residual surfaces to work from when bringing back the (secondary) trim surfaces themselves from the dead.


Speaking of the seams...

I can hide them individually as sometimes they seem to be more or less clutter on an object. But then again, when they are useful, you need to see them there.
If I could make a teensie request, it would be to allow for a separate coloration setting in the .ini. I myself might make them a barely visible gray.
Or turn them off from visibility completely, say, unless you select the whole object then it is visible.
But this is just the "modder" in me asking. :-)

Thanks again!
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