Sunglasses with Flow  1-20  21-23

Next
 From:  Mauro (M-DYNAMICS)
4471.1 
Hi guys:
even better modeling PLANAR stuff,easy then make solids and filleting,in this case a pair of sunglasses(planar half solid and a cutting plane to obtain the nose frame )

Photobucket

after fillet and mirror i obtain a sunglasses frame.Now Mr.Michael will offer us a new set of deformers-tools,first of these called FLOW.I use it to bend the frame


Photobucket

..sorry.."nose frame" is little bit large..just a quick model..

Photobucket

i'll use FLOW again to bend the frame in the "nose area"


Photobucket


..FLOW strikes again !!

Photobucket

final touch i'll put MOI logo on the side (like i did with MOI-CALIPER..see in the GALLERY )

Photobucket

and then a quick render ..classic style

Photobucket

..little more "sporting"..

Photobucket

thank you so much to all people in the forum for sharing and teaching
Michael,let me tell you my dream in MOI:T-SPLINE !!
thanks again:Mauro
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4471.2 
Whoo whoo what a glasses!
Bravo !
And wonderful "Pied à coulisse", sorry (Caliper) :)

I have translated your mini tut here ;)
http://www.3dsaloon.fr/phpbb3/viewtopic.php?f=21&t=1364&p=19681#p19681

EDITED: 1 Sep 2011 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  twofoot
4471.3 In reply to 4471.1 
Ooohhh... Where do I order my carbon fiber Moi glasses?!!

=)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mike K4ICY (MAJIKMIKE)
4471.4 
Holy cats!!! Those are nice!!!
Great job with the Flow!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  ed (EDDYF)
4471.5 
m-dynamics - Thanks for sharing that - really nice.

Like the double-flow technique.

Flow takes MoI to a whole new level, and makes models, such as your glasses, a lot easier to construct. It will be interesting to see what people design with it.

Ed
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
4471.6 In reply to 4471.1 
Very nice Mauro....Awsome!

By the way.. Pretty sure I would buy MoI apparel (from the MoI store of course)

I wonder how fast Mrs. MoI can silkscreen??? :o

A Rabbit with a Moai on it? A Moai with Rabbit ears?

A MoI version of the Beatles classic "Get back"
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mike K4ICY (MAJIKMIKE)
4471.7 In reply to 4471.6 
Hey, get an order for 144+ tee's and I'll quote you a price. ;-)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
4471.8 In reply to 4471.7 
They better be the "good kind" with a tight, solid neck.. Not the soon to be waxing rags!!!! :o
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4471.9 In reply to 4471.1 
Hi Mauro, that is an awesome result, and that really shows off the potential for the new flow command quite well! Thanks for posting the images to show the progression.

So much more depth and nuance in your final result compared with the initial extrusion!

This ability to start with some more simple blocky initial shapes should make things a lot easier than it would have been to create that final result directly in place.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
4471.10 In reply to 4471.1 
Very cool Mauro!
Shows us Moidellers the powerful potential of the new flow command, it's almost TSplines for MoI :)

Nice going Michael!

Cheers
~Danny~
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  hep
4471.11 
Wow it is great,
i would have loved to see this tutorial as a video
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mauro (M-DYNAMICS)
4471.12 
merci Pilou,je suis honorè (translated in french by italian with an on-line translator) but we can understand between us without knowing our langueages..latin roots..
different stuff with english (for me)
it's hard sometimes understand you Americans,my english is -beginner level-and english measurement system too
i needed a caliper for a customer's job,i didn't have time to draw this too so i looked for a free model on the net,but i found just bad models with textures for the scale mm/inches
then i decided to model a new one for myself,without textures,real nicks for measurement,copying the shape from my BORLETTI home's caliper
when i started to do booleans for inches,and subdivide them...oh.what a hell !!!( i hate inches)
I'd like to put the 3dm model here for sharing but i'm not sure that the inches subdivisions are right and correct (what a shame...)
anyway..
put the Moi logo on caliper and sunglasses is my way to make a little tribute to this GREAT Software
then i had to try FLOW function when,later, i'll make my serie of sunglasses with my logo
you know BurrMan..it was just...a MOment of inspiration
-Mauro-
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4471.13 In reply to 4471.12 

EDITED: 3 Sep 2011 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Ambimind
4471.14 In reply to 4471.1 
OUTSTANDING! Thanks for sharing!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4471.15 In reply to 4471.1 
Hi Mauro - the part of your Sunglasses steps here where you applied the lightbulb gave me an idea for a new "projective" mode for Flow which I've been working on for the past week here, and it seems like it is turning out pretty well.

It will be an additional mode for Flow where instead of stretching from surface to surface it instead beams the object onto a target by projecting along the base surface's normals.

Here's an example (here using some shapes that Felix posted previously):






So the position and angle of the base plane are significant with this mode, since the object is projected along the surface normals of the base plane.

Here's another example:





The other interesting thing about this mode is that it can work to project across joined surfaces instead of only on a single surface target like the current Flow, the surfaces do need to be smooth to each other though or else you'll get a messy result.

It should be good for applying stuff like decals where you want to apply it to a more localized area rather than having it stretch across the full surface.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4471.16 In reply to 4471.1 
Here's another example of projective flow:





You can see the more localized effect there rather than stretching along the full target surface like the other flow mode does.

It also helps to make for less distortion, as long as the target surface doesn't curl away at too sharp of an angle from the projection.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4471.17 
Does this yet using with the beta 1 V3 or for the next release?
---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
4471.18 In reply to 4471.16 
Very nice addition Michael, a more predictive control over Flow.

Cheers
~Danny~
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mauro (M-DYNAMICS)
4471.19 In reply to 4471.15 
Hello Michael:

>It will be an additional mode for Flow where instead of stretching from surface to surface it instead beams the object onto a target by projecting along the base surface's normals.

so,we will control distorsion of the flowed objects i think..like in the hull's case i posted.Anyway it is good to check the mesh,like i told there,exporting it,to know how normal's direction will be.
If i export the mesh in Obj format and open in C4D (subD application),i can see exactly the normal's direction of the polygons

Photobucket


Photobucket


>The other interesting thing about this mode is that it can work to project across joined surfaces instead of only on a single surface target like the current Flow, the surfaces do need to be smooth to each other though or else you'll get a messy result.

Yes,actually flow only on one surface take limits in the workflow.See your last image the solid texts is flowed on tree surfaces.
Michael you are making a good job with this.Make things simple set users free to create (this is main target of MOI )
Thanks Michael !!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  ed (EDDYF)
4471.20 
Neat! So to make a design that had a lot of repetitive elements (like your star example, but with many more stars), would you array the stars in space around the base object, then "project-flow" them all at once?

Ed
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-20  21-23