V3 beta Aug-24-2011 available now
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 From:  Dee3 (DMATHO)
4438.4 In reply to 4438.1 
Hi Michael
very good morning (here in Boston) with this very good news! Thanks for the opportunity to Beta! Downloading...

Cheers,

. Diego .
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 From:  niko (NICKP100)
4438.5 In reply to 4438.4 
Hey Michael

That was awesome, thanks a million and a half!!!!
I do have one question though...
You did mention in another thread that you would definitely incorporate continuity options for the network surface command. Is this still the case and you're saving this feature for another build, or have you abandoned that idea for this version of MOI(I pray to the NURBS Gods that you didn't)?
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 From:  DannyT (DANTAS)
4438.6 
Hi Michael,

I had a little play and in regards to the selection filters, with mixed styles on a single solid if I filter one of the styles on the solid and select Faces in the Type selection the entire solid is selected, I was expecting the faces with the filtered style to select only.

Cheers
~Danny~
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 From:  Rudl
4438.7 
For me it seems, V3 is a little bit faster with complex objects.

Rudl
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 From:  Michael T. (MICTU_UTCIM)
4438.8 
Michael G. The deform tool is really cool!

Question, what is you projected cost for v3 when released? New vs existing users?

Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/DesignsByTuttle
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 From:  ed (EDDYF)
4438.9 
Nice Michael. As usual, your beta releases are solid. I'll try some models using the deformation tool.

Ed


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 From:  Yenmonger (OTTERMAN)
4438.10 In reply to 4438.9 
Bug report: selecting a style name no longer selects all objects of that style.
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 From:  Luis (LFUNG)
4438.11 
Hi Michael,

Congrats...been waiting to see the cool new stuff! :)

Just wondering...what will be the pricing for upgrading from V1 to V3?? Can I try V3 Beta with a V1 license??

Thanks,

Luis
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 From:  OSTexo
4438.12 
Hello,

For some reason I just see the placeholder for the deform tool but no icon. Perhaps a short tut would be good. On a side note it seems my models are loading faster, or is it just my brain tricking me? As usual the beta is very stable, great work.
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 From:  Rudl
4438.13 In reply to 4438.12 
Hallo OStexo,

look here: http://moi3d.com/forum/index.php?webtag=MOI&msg=4363.191

There is no button until now.

Rudl
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 From:  OSTexo
4438.14 
Hello,

I am having a view reset problem, I load a file and when I hit the view reset button it zooms out so far that the model becomes a dot on the screen.
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 From:  Michael T. (MICTU_UTCIM)
4438.15 In reply to 4438.10 
Hi Yenmonger,

I thought that too, but move your cursor to the right of the style name and you will find a button that does that. See JPEG:





Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/DesignsByTuttle
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 From:  SteveMacc (STEVEH)
4438.16 
Not sure I like the changes to the selections process. In V2, if I click on an an objects name it selects that object or objects. In V3 it doesn't do anything. Similarly in V2 if I click the type curves, say, it selects all curves. In V3, it doesn't do anything. Same with styles. Is this a bug or is it deliberate?

EDIT: Just realised that you now have to click to one side of the text name in the blank area. Works OK but it would be nice if there was a visual indicator like an empty circle when nothing is selected. Just as a hint to click there.

EDITED: 24 Aug 2011 by STEVEH

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 From:  WillBellJr
4438.17 
I was wondering why the ground was shaking yesterday where it never has before - Michael was preparing the v3 zip for download!

Congrats, Michael!

-Will
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 From:  Michael Gibson
4438.18 In reply to 4438.5 
Hi niko,

> You did mention in another thread that you would definitely
> incorporate continuity options for the network surface command.

Actually what I really want to have first is a separate "Match" command that will allow you to modify 2 surfaces to be smooth to one another, no matter which particular command was used to create them.

Then possibly at some point that could get built in to the Network command but that may not be necessary.


> Is this still the case and you're saving this feature for
> another build, or have you abandoned that idea for this
> version of MOI(I pray to the NURBS Gods that you didn't)?

I haven't abandoned it, I just have not had a chance to work on that yet.

- Michael
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 From:  Michael Gibson
4438.19 In reply to 4438.6 
Hi Danny,

> I had a little play and in regards to the selection filters,
> with mixed styles on a single solid if I filter one of the styles
> on the solid and select Faces in the Type selection the entire
> solid is selected, I was expecting the faces with the filtered
> style to select only.

Thanks for the report - looks like this happens if the style that you marked as filtered also happened to be the style that was assigned to the brep parent object, I'll take a look at fixing that.

- Michael
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 From:  Michael Gibson
4438.20 In reply to 4438.8 
Hi Michael T,

> Question, what is you projected cost for v3 when
> released? New vs existing users?

I'm not really sure yet, but probably an upgrade from v2 to v3 will be the same cost as it was from v1 to v2.

There is still a long ways to go before v3 is finished, I don't yet have any finalized plans for its release yet.

- Michael
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 From:  Michael Gibson
4438.21 In reply to 4438.10 
Hi Yenmonger,

> Bug report: selecting a style name no longer
> selects all objects of that style.

Instead of clicking on the name, there is a new selection indicator dot on the far right column to the right of the name:



That shows you the selection state of the item with a full yellow dot if all objects of that slot are selected, and a half dot if some are selected and some are not.

Click on that dot to toggle selection on or off similar to how clicking on the eye toggles visiblity on or off.

When you click on the dot it will only select objects that are not hidden - use shift+click to select all objects of that slot regardless of current visibility state (any hidden objects will become shown if you do that).

Right click on the dot to do an "isolated selection" - it will select the item and deselect all other things.

You can also use Ctrl+click on that same spot to activate a selection filter - when a filter is active only objects that belong to that slot will be targeted for selection actions, so for instance if you want to select all red curves, you can tag Style = Red with a filter, and then go to the Types section of the scene browser and click on the selection indicator for curves and it will only target curves that have style = red. You can push Escape to clear any active filters when you are done using them.

- Michael

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 From:  Michael Gibson
4438.22 In reply to 4438.11 
Hi Luis,

> Just wondering...what will be the pricing for upgrading
> from V1 to V3??

I'm not really sure if there will be an upgrade from v1 to v3 - there might only be one from v2 to v3...


> Can I try V3 Beta with a V1 license??

Sorry, not currently - right now I kind of assume that if you're interested in having the latest stuff that you would have already updated to v2 a while ago...

- Michael
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 From:  Michael Gibson
4438.23 In reply to 4438.12 
Hi OSTexo,

> On a side note it seems my models are loading faster, or
> is it just my brain tricking me? As usual the beta is very
> stable, great work.

It could be possible - one of the things that is updated is the OpenNURBS library for loading 3DM files.

Particularly if you're loading Rhino v4 or v5 files I think the new library may be able to find each section it is looking for in its proper place instead of trying to scan through the file to find them, or something like that.

- Michael
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