Twisted Chain Link
 1-20  21-26

Previous
Next
 From:  Michael Gibson
4416.21 In reply to 4416.20 
Hi Psygorn, if you want to shape objects by moving surface control points around you would probably be better off doing that in a sub-d modeling program rather than in MoI. Sub-d modeling is specifically oriented around that type of modeling process.

re:
> If you take a look at the attached file you would see that "blend" doesn't work as smoothly as
> Andre shows and it doesn't work good for the other object.

Blend doesn't work well when you give it a sharp corner to go across.

Note that Andrei structured the objects so that the bottom edges are already touching and does not need a blend in that area, while yours has empty space in that area with sharp corners that you're trying to blend across:





Another thing that is problematic about your configuration is that you're not giving enough empty space for a blend surface to fit. Compare these areas between yours and Andrei's:





Blend needs more space than what you're giving it, with a too narrow space it's going to generate a stressed and bunched up surface.

re:
> and for the other object it is more problematic.

There is again the problem where you haven't given enough space for blend to make a connection that is both smooth to each side and also has space to be relaxed instead of bunched up on itself.

If you want to make a model that looks like it's melted and smooth throughout and can be adjusted by pulling points around then sub-d modeling is a much better fit for that.


> 1- when the smaller surface is selected and I press "Show Pts" and then "Add Pt" could I have control
> over how many control points would be added? I mean could I determine how many rows and
> columns of control points would be added?

Not very precisely - you can control whether only rows or columns will be added by setting the Direction option to either "U" or "V" instead of both.

Sub-d modeling allows you to have much finer grained control over the point structure because you can add in single points where you want instead of needing an entire row or column to be added which is how NURBS surfaces work.


> 2- Does rebuild work on control points of a generated surface? ( for example a surface generated by loft command? )

No it currently only works on curves, not surfaces.


- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
4416.22 
Maybe variable fillets can be used...

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Psygorn (DRILLBIT)
4416.23 In reply to 4416.21 
Hi Michael, Thank you for your reply.

> Blend doesn't work well when you give it a sharp corner to go across.

Well , I tried several outlines on the Cylinder, I even tried to have a trimmed surface which is in contact with the main surface on bottom edge -as Andree shows- again I was not successful to recreate what he had created.

Maybe Cylinder is not a good fit for that.

Thank you for your reply anyway :-)

I will try to tweak it to see if I get any results!

And I think Blender is one of the most famous Sub-D modeling tools out there. However, I have to say seeing control points in MOI 3D is very thrilling and it creates excitement because U can have even more control over produced meshes and one can see that there is a lot of potential there! And I know I am not a software developer so, it is true I don't have vision of a programmer I just see the potential and it thrills me :-)

For example I made the spoon you see just by using of the control points it is not a great spoon but it is made in almost no time! :-)
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4416.24 In reply to 4416.23 
Hi Psygorn, MoI isn't very focused on surface control point editing, it's only got very basic functionality in that area.

The reason for that is that NURBS surfaces are constructed out of a regular grid of points made up of rows and columns. This means you can't just add in a single control point to a surface to tweak a local area of it, you can only add in an entire new row or column of points.

Sub-D modeling was created to avoid that limitation, in sub-d modeling you can add in a single point and it will automatically smooth all the polygons that are connected to it.

So if surface point modeling is what you want to do for a particular model, you would be better off doing that in a sub-d modeling program that has a lot more sophisticated features for surface point sculpting.

CAD modeling is strong in different areas than that, it's great when much of your model can be defined by 2D profile curves and booleans.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Psygorn (DRILLBIT)
4416.25 In reply to 4416.22 
Thank you PILOU
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Psygorn (DRILLBIT)
4416.26 In reply to 4416.24 
Hi Michael,

Ok, I got it! :-)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1-20  21-26