Scene Broswer size All  1-20

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 From:  TheRobot
4413.1 
Hello everybody, ist there a way to extend the width of the scene browser so i can see more of the name of the objects?
Greets
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 From:  Michael Gibson
4413.2 In reply to 4413.1 
Hi TheRobot, there is a way to do it but you have to edit one of the text files that defines the UI structure to do it.

See this previous thread for a description on what to do:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2580.1

- Michael
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 From:  DannyT (DANTAS)
4413.3 In reply to 4413.2 
Hi Michael,

We've had the same discussion on this topic before, from memory you were, or are going to look into this about the long names in the Browser and it ended up that you might extend the names when mousing over them, for the life of me I can't locate that thread to elaborate.

Cheers
~Danny~
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 From:  Michael Gibson
4413.4 In reply to 4413.3 
Hi Danny, that previous thread is here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3490.1

The new selection indicator thingy may kind of complicate adding a name popup since sticking up a longer window directly on top of the existing name would then cover up the selection control...

- Michael
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 From:  BurrMan
4413.5 In reply to 4413.4 
Hi Michael,
I was thinking about that a bit and came up with a great UI for the popup!!!



Feel free to use it without any copyright infringment infered by myself!!! :o

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Michael Gibson
4413.6 In reply to 4413.5 
Hi Burr, needs more cowbell! :)

- Michael
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 From:  BurrMan
4413.7 In reply to 4413.6 
I can dig it, brother...

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 From:  BurrMan
4413.8 In reply to 4413.7 
Although, I would have to point out that you did miss something.. If you notice the red check mark in the yellow box, then look at the red-yellow-green sloped dots, and the lack of fill in the level cone, this gives the effect of less cowbell.. All that is needed is to enable the blue star in the upper right corner, which reverses the slope to be a green-yellow-red "incline", which then uses the airplaine flying to lion method!!! You would see the level cone become slightly filled at this point, then cowbell could be adjusted by "Slash paint dot" input...

Whalla!
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 From:  DannyT (DANTAS)
4413.9 In reply to 4413.4 
Hi Michael,

> longer window directly on top of the existing name
> would then cover up the selection control...

mmm...I see what you mean, how about when hovering over the indicator area of long names the tool tip/file name thingy pops out into the view port area not covering the indicator?

@ Burr you should of started that name with....Once upon a time... :)

-
~Danny~
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 From:  Michael Gibson
4413.10 In reply to 4413.9 
Hi Danny,

> how about when hovering over the indicator area of long
> names the tool tip/file name thingy pops out into the view
> port area not covering the indicator?

Pop out towards the left you mean? That then wouldn't work when the scene browser was configured to be on the left side of the screen which is possible by setting it to "Opposite" mode right now.

Also if I understand you correctly that would then instead cover up the eye/lock area where you can click to hide or show things.

I guess it could be possible to let things be covered up initially but then hide the pop up thing when you move your mouse over to the left or right where the clickable controls are. Seems kind of tricky though.

- Michael
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 From:  DannyT (DANTAS)
4413.11 In reply to 4413.10 
Hi Michael,

I thought I'd get it out of my head and show you what I mean, I use the Browser on the left side so it'll on the 'eye side' when the Browser is on the right.




-
~Danny~
Attachments:

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 From:  Michael Gibson
4413.12 In reply to 4413.11 
Hi Danny, that could probably work. The way I was thinking of previously was more like how the Windows tree view control works like in File Explorer, where the tooltip comes up right in place of the existing name like this:




But the way that you're showing could work better since it won't get in the way of the scene browser controls.

Just in general though I dislike tooltips and have tried to avoid them when possible - they're often used as a kind of crutch for cryptic UI, and it's better to have the UI more self explanatory. But a case like this where it is showing an expanded name that is not really quite the same thing - it just takes me a while to get over my built in dislike of tooltips before adding any more in.

- Michael

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 From:  DannyT (DANTAS)
4413.13 In reply to 4413.12 
Hi Michael,

I don't use long names like that when I start a project it's mainly when you import a large assembly in STEP format and there is a common prefix then the name of the part and it's so time consuming trying to find which part is which.

Is it possible to do what I'm showing there, where only the long names will pop up and not the names that fit?

Cheers
~Danny~
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 From:  BurrMan
4413.14 In reply to 4413.13 
Or even a script or some type of control of the prefixing....
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 From:  Michael Gibson
4413.15 In reply to 4413.13 
Hi Danny,

> Is it possible to do what I'm showing there, where only the
> long names will pop up and not the names that fit?

Yeah that should be possible.

But also this particular thing with long names from STEP imports will probably not be that way forever - at some point I'll have some kind of assembly instance mechanism in MoI and you would get some kind of tree view hierarchy for those things.

Right now I think the STEP file library gives back those long names with stages in them because I only ask it to give me back plain geometry and not assembly and instanced structures.

- Michael
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 From:  DannyT (DANTAS)
4413.16 In reply to 4413.15 
Hi Michael,

STEP is one example that I have more frequently there's also where I've received some German files and notice the Germans have long names for standard parts like Gearbox = Getriebegehäuse so I think the addition of tool tips for long names would be a welcomed addition around the world :)

Cheers
~Danny~
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 From:  BurrMan
4413.17 In reply to 4413.16 
Dont get me started:

Humuhumunukunukuapua'a

You can catch them with your hands!!!
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 From:  DannyT (DANTAS)
4413.18 In reply to 4413.17 
Is that some kind of fish Burr?

-
~Danny~
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 From:  BurrMan
4413.19 In reply to 4413.18 
Yes Danny,
And if you chase it, it swims to the bottm and sticks it's head in a hole and you can swim up and grab it... It's a wonder it's still around!!! :o
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 From:  NightCabbage
4413.20 In reply to 4413.5 
LOL Burr I just read this post now and it made me laugh :)



I especially like the lion XD
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