Realtime (GPU-based) Nurbs Tessellation
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 From:  Michael Gibson
4405.10 In reply to 4405.9 
Hi Burr,

> Was there any way to get MoI any more than the 4 gigs?

No, not currently - 4 gigs (usually more like around 3.6 or so actually) is the most a 32-bit program can address.

But it does help a lot to run on a 64-bit OS though - on a 32-bit OS you'll actually only be able to get 2 gigs (more like 1.6 usually) actually allocated but if you're on a 64-bit OS there will be 2 more gigs available for MoI to use, provided you have that much RAM actually of course.

- Michael
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 From:  BurrMan
4405.11 In reply to 4405.10 
Yeah, I only have 4 at the moment, but I did upgrade the OS to 64 bit, So will be adding more RAm for someother apps..

My current computer actually pushes to like 97/8 percent before MoI crashed... Something like 3.9 gigs or something... pretty good. :o

Maybe that was MoI with 3.6 and the other stuff using the other part.
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 From:  southpaw (SOUTHPAWAMI)
4405.12 In reply to 4405.4 
Are you saying that OpenCL would useful for things like arrays, but not much else? In MoI I mean.
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 From:  Michael Gibson
4405.13 In reply to 4405.12 
Hi southpaw,

> Are you saying that OpenCL would useful for things like
> arrays, but not much else? In MoI I mean.

Yeah, it's just more generally suited for processing big arrays of somewhat more primitive data. For the most part that doesn't really fit in with a whole lot of areas in MoI as compared to something like render engines for example.

- Michael
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 From:  BurrMan
4405.14 In reply to 4405.13 
"Arrays" as in "groups of things".... Not the command "Array".
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 From:  Michael Gibson
4405.15 In reply to 4405.14 
Hi Burr - yup, that's "array" in the programming sense of the word.

- Michael
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