Make It With MoI
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 From:  Mike K4ICY (MAJIKMIKE)
4388.55 
Hmmm... I wondered if it was possible to blend three surfaces...



I saw Michael's example on how to make the union on an organic looking bicycle frame, where Fillet was used, then a blend.

Here, I blended two separate surfaces to the larger one respectively.
And by trimming away an amount so that there was a separation between the two blend surfaces,
I Blend-ed them together to form a whole. (as is shown on the right)

The blend was not perfect, you could see a nasty crease. Choosing a different tangent method seemed to help.
I have a few more ideas I may try.

...what was that undocumented command for the Surface Curvature Continuity tool again?... lol ;-)


===================================================================

ALSO:

Check out some very interesting solutions in Piter44's thread using Max Smirnov's Sub-D script:

http://moi3d.com/forum/index.php?webtag=MOI&msg=7409.1 (Bifurcated Tube)





http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.51 (scripts)

EDITED: 21 May 2015 by MAJIKMIKE

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 From:  Mike K4ICY (MAJIKMIKE)
4388.56 
I've been spending the last week becoming more acquainted with Kerkythea 2008 Echo. A free rendering app.
It's interface is simple enough to understand and it does have a lot of rendering power.

There are many different modes and settings that can make a render go from minutes to days, as I've experienced.



This is another render of the 1930's waffle iron that I exported from MoI during my 30-day Trial period.
The kitchen, including the tiles were created in MoI as well, but the VRay trial I was using would crash from SketchUp trying to process all that I threw into it.
Kerky to the rescue!

The scene was set up in SketchUp, imported to Kerky and a little post was done in Photoshop to add a little natural light spill glare.
There is a kitchen light made from and emissive material, along with GI sunlight and sky to add light through a window area.

The mode I used here seems a little fake in appearance. Some type of raytrace mode that supports caustics.
I prefer the Metropolis Light Transport mode (BiPT) for the most natural indoor look, but that render method was going to take months, to keep it from looking grainy.

This one is still on it's 50th hour of rendering, four times the resolution and has just begun the anti-aliasing phase.
I'm using a P4 dual core at 3 gHz (eww... thought I had more than 1 gig or ram!) with win XP.... slooooooow.

It was fun to work with and I even learned how to add Depth of Field. I'd now like to focus on rendering time efficiency.

Oh yes... when my ship comes in someday and I can finally afford MoI, I plan on kicking a little tail. ;-)

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 From:  ed (EDDYF)
4388.57 In reply to 4388.56 
Magic -

" ... I'd now like to focus on rendering time efficiency."

Not to derail into a discussion of rendering programs, but if render time is an issue (50 hours! Yikes!) then give KeyShot a try. It plays well with MoI and it is FAST. A look through their gallery should tell you if it's a fit for the type of work you're doing. It ain't free, but time is money.

Ed Ferguson
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 From:  YHWH_777
4388.58 In reply to 4388.57 
<< ...give KeyShot a try.>>

IMO, $2000 for a renderer is ridiculous.

If you have an NVIDIA card, give Octane a shot. It's about $140 and it is super fast.

If you want FREE, then you should try Blender Cycles or LuxRender.
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 From:  Mike K4ICY (MAJIKMIKE)
4388.59 In reply to 4388.58 
Thanks for the advice guys!

Yikes! KeyShot is nice but mo expensive. :-/

Took a look at some of those renderes... Frankly, LuxRender seems to have my vote, just on it's merit of mastering light transfer itself.
Spooky real...

The main drawback for me with Lux is the lack of a fully functional exporter for SketchUp. Maybe sometime in the future I hope.
I have Blender installed, but it's UI not only frustrates me, it down right makes me angry! ;-)

It seems that everyone has their own preferences, perhaps shaped by modeling platform, price and experience.
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