Make It With MoI
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 From:  bemfarmer
4388.130 In reply to 4388.129 
Before I mess up my MoI installation, are the instructions for installing PlugInGallery3
the same as for MoI version 1?
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 From:  BurrMan
4388.131 In reply to 4388.130 
bemfarmer,
It installs just like any other one and doesnt change your MoI installation.. You edit those files the same... Then make a shortcut to launch it.

To put the icon/button in your MoI UI like I have, you make the addition to the sidepane.htm file. Same as before.. (This is the file you may want to backup to be able to revert to a default install if you mess it up somehow.
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 From:  Mike K4ICY (MAJIKMIKE)
4388.132 In reply to 4388.131 
Burr, that easy huh? :-)
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 From:  BurrMan
4388.133 In reply to 4388.132 
Hi Magic,
Yeah, fairly simple stuff. I was just addressing that nothing has changed from V1... If you would like an explanation of what to do, I could do that....

But this is not prefered to Michael making his implementation... His will be much better. The plugin requires you to design it with notepad or something, but it's pretty basic stuff.

If you want to list the commands you want in one, and where you want it, I can set that up for you.
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 From:  Mike K4ICY (MAJIKMIKE)
4388.134 In reply to 4388.133 
Burr,

Couldn't resist...
Spent a little time tonight getting familiar with the UI style html's.
I figured out how to colorize the remaining icons, and how to sneak in icons for added scripts.
So far, I have one for ArrayGem in the Arrays pop-up. Oooh yeah.
I moved the view chooser to the command bar right, same side as my side pane - as it makes logical sense to me, cutting down on a lot of cross-screen mouse travel.

Also, changed my diskette icon to a USB flash drive. MoI is product of the future and diskettes are sooooo 1980's. lol!
Actually the "Cloud" is the future, and everything, including your favorite software and precious family photos will exist on Cisco servers!
Speaking of which, God forbid if MoI should ever drink that Kool Aid!
How bad would that be to get the "moment of inspiration" and be CAD-blocked by a message reading "DNS failure, line down, no MoI for you!"

Very good!

I'm well pleased -
MoI is like the easy chair of modeling apps (and one that can be worked from the easy chair - I have): You can plush the head rest, adjust the incline, kick up your feet on the foot rest and add a drink holder if you wish.


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 From:  Michael Gibson
4388.135 In reply to 4388.134 
Hi Mike,

> Speaking of which, God forbid if MoI should ever drink that Kool Aid!
> How bad would that be to get the "moment of inspiration" and be
> CAD-blocked by a message reading "DNS failure, line down, no
> MoI for you!"

I don't have any plans to make MoI totally dependent on cloud services.

A couple of specific features may benefit from it, like the plug-in browser that I was mentioned previously would probably connect to a web server to get the list of all current available plugins and let you download the ones that you want. But a browser/download mechanism like that is a lot different than requiring a connection just to run the program.

Actually the worst thing that can happen with a fully cloud dependent service is not just that your line is currently down, it's that if they decide at some point that you've violated the service agreement and that your entire account is suspended - maybe all due to someone else hacking accounts or something like that. We seem to be on the verge of seeing that kind of thing happening more frequently now.

- Michael
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 From:  BurrMan
4388.136 In reply to 4388.134 
Ahhh Magic, very nice....

"""""""""""""""""MoI is like the easy chair of modeling apps (and one that can be worked from the easy chair - I have): You can plush the head rest, adjust the incline, kick up your feet on the foot rest and add a drink holder if you wish.""""""""""

The biggest secret about MoI???? = "It's very powerful!"

"""""""""God forbid if MoI should ever drink that Kool Aid!""""""""

Only after google gives Michael 50 million for MoI so he can retire with his family... :o Though I think then I will private message Michael and ask to buy whatever his new pet project is that he's working on... Surely it would be better than GooI ver.5.6 2015...
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 From:  Mike K4ICY (MAJIKMIKE)
4388.137 
Tweaked a little more and managed to throw in some known scripts in UI button form.



I added toggle buttons in the View panel to turn on and off the global wire frame and edge views without having to do this in more clicks in the Browser.
I think I want to make those check boxes under the "show hidden lines" one when I can figure out how to go from toggle button to on/off by checkbox configuration.

One neat thing: "Reset" (on the view controls strip in each window) will center your selected object and then center all objects, but it zooms in too.
I liked the script that tells just the object to center (without zooming in).
So I added a button for it on the view controls strip.

Working with the UI is interesting, but gets a little convoluted having to figure out which .html's to change stuff in.


By the way, the center selected script only worked in "3d" view. I changed one part so that it worked in any current view:

script:var objs = moi.geometryDatabase.getSelectedObjects(); if ( objs.length > 0 ) { moi.ui.getActiveViewport().targetPt = objs.getBoundingBox().center; }

I think I'll add that cool auto rotate thing to the side panel. It's good for showing stuff off.
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 From:  Mike K4ICY (MAJIKMIKE)
4388.138 
It's time again for another exhilarating tutorial! ;-)

I found this 1950's style hand-held mixer (egg beater) and here is how I reconstructed it. (It was made from memory.)



Make the body first. It's made of chrome-plated steel and is in two parts held in place by bolts on the side.
Start with the profile using one freeform curve. Keep the ends perpendicular, or in a straight line, so that the revolved surface remains flat.


Revolve the profile. Also stretch the new shape out in a side view to whim.


There is a rest stand foot on the back end made as part of the same cabinet.
Come out of the side, follow along and end with two points perpendicular at the end. Copy/mirror it and join it together as one curve.


Draw a 'U'-shaped profile and Sweep it on the path.


Boolean Union this to the body. You may need to try a series of other procedures such as Boolean Merge along with hiding and deleting to get what you need.
Join anything separate together and try a nice Fillet.


The body is two pieces, but it was easier to draw one with a faux seam. Just next to the seam, there are ventilation ports.
A rectangle with rounded corners will work.
Rotate and copy them around. They should probably only be on top as food may splash into the holes on the real one.


Project each port shape to the body surface and Trim them to the surface. Delete the extras.
There is a non-UI feature called "Merge". I am not sure if this is the same as the Boolean Merge command, but since the segments of the new curve may be in pieces, you'll need to put them back together in one whole.


Here I Extruded the edge shape inward a little to get depth, I used a line to guide the direction of the extrude to 45 degrees where needed.
You can also shrink all of the port shapes (copies of them) inward and perform a Loft between the edge curves and the copy.
Join these new walls to the body. Try to Fillet them to get a nice "punched-in" contour.


For the blade connection neck, make a rounded rectangle, extrude it, place it partially inside of the body shape and Boolean Union.
Trim, delete and etc then join it to the body and Fillet it.


I added more shapes and more fillets.


Here we make the handle. A broad slopping arc is needed for the path course. On the profile end, I made a good shape from one freeform curve so that there would be no BRep lines. Those sometimes cause problems. I used reference construction lines to help.


Sweep the profile along the path.


Two lines in the right view plane allowed me to Boolean Trim (via projection magic) the sweeped shape to remove excess and give a nice set of edges.


A freeform curve was made to cut the profile forming the handle shape. I shaped it so that the mixer could sit flat on the handle and stand while leaning back a little. Boolean trim the curve and delete the rest.


Fillet the edges for comfort. :-)


There are two large bolts on the side. These not only hold the two metal shell halves together, but those are affixed to the motor chassis.
On some models I've seen, taking one bolt out at a time allows access to an oil fill hole to service the motor.
Use a series of extruded circles or cylinders that are Unioned and Filleted to look nice. Mirror to the other side of the body before union is executed.


Needed a place for the on switch. Make a rounded rectangle. Extrude it and give it a rounded Fillet.
Trim it from the handle and Fillet again to make it look nice. Keep in mind that the Fillet does not play nice with BRep and edge lines, especially intersections.
(murmur...)


To make the switch, I used the Custom Star tool and applied a Fillet to smooth the points out. Added a toggle lever.
Tried to Fillet the edges... whoa boy... scratch that... Blend, no... Loft, no... Okay, to keep it from looking like it was cut from glass and would cut you if you used it I gave it as much shape as I could by performing a Sweep between two copies of the toggle profile and augmented it with a Sizing Path.


Hmmm... need some mixer blades. Those are tricky...
Lets see... Made a super-ellipsoid profile shape and Revolved it to make a kind of an egg. I copied them and move them to where they slightly coincided. Unioned them together. Separated them and holes were left. I Blended the hole edges together so that the curvatures of the revolved surfaces would dictate the new shape. Since the edges were only so much apart, it made a nicely shaped ring with a 'c'-shaped curvature to it's profile.
Made a rotated copy and tried to Union the two blades together...
There was some tricky patchwork to follow, but all I had to do was Revolve a rod to complete the mixer blade.
I'm sure there are easier ways to make these things: maybe some kind of sweep along paths...


Position the blade and a rotated copy (as blades are situated on common egg-beaters).


Voila!!! Why it's a nice retro egg beater. Here are some details...


Give it some color and final details...


Rotate the whole assembly so that it sits on its handle-end and body stand.



Now that I made you an egg-beater go on and make me a cake!... ;-)

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 From:  falcon76
4388.139 In reply to 4388.138 
I'm speachless...
Thanks for your tutorials, really.

With the new lighting your model shine!

Regards
Luca
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 From:  BurrMan
4388.140 In reply to 4388.138 
Hey Magic,
Very nice again.. You present your workflow well...

I wanted to inject something.. regarding the switch.. You wanted to soften the edge and had some failed commands??? (Not suggesting I dont like your switch)

When you make the initial "star" shape, dont fillet it yet.. Go ahead and add your thumb extension and create the solid, then attempt to add the fillet to the solid..



Surely it can depend on the shape too, and not succeed, but "pre-filleting" the curve, will pretty much ensure only a very tiny fillet will fit...

Great stuff again...

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Mike K4ICY (MAJIKMIKE)
4388.141 In reply to 4388.140 
Thank you Luca!!!



You gotta hand it to Michael, what other 3D program lets you work on-the-fly with your model in such style?


Burr, thanks! But that's what I did: (??) I made the star wheel with filleted corners, unioned in the thumb extension, extruded the shape and... all sizzle and no steak. :-(

There must have been some kind of overlapping or too sharp of a line direction change somewhere.

I'll take another stab at it for practice sake.
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 From:  Jim (JIMCRAFTON)
4388.142 
Wow!!! Thanks so much for posting all this stuff. Really fantastic!!!
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 From:  ed (EDDYF)
4388.143 
I agree with Jim - really nice tutorial.

This thread is getting kinda long. For easier searching and reading, I'd recommend starting a new thread with new subject line for each project.

Keep 'em coming :)

Ed
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 From:  Mike K4ICY (MAJIKMIKE)
4388.144 In reply to 4388.143 
Thanks for the great encouragement guys!

I concur with that notion, ed. I'll go ahead and make a separate thread for any new projects.
I should also make a page on my site for Michael to link to in the tutorials (Resources) page.
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 From:  Mike K4ICY (MAJIKMIKE)
4388.145 
Announcement::::

From now on, I'll be posting tutorials and project of interest to MoI users in separate forum entries, to make navigating simple.

All my tutorials in their associated MoI3D forum entries will now also be linked from the following page on my site:

http://k4icy.50webs.com/tutorials.html


Michael,

Could you please add this link to the tutorials section in your Resources page?

Thanks,

Mike
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 From:  BurrMan
4388.146 In reply to 4388.145 
Hi Magic,

""""""Burr, thanks! But that's what I did: (??) I made the star wheel with filleted corners, unioned in the thumb extension, extruded the shape and... all sizzle and no steak. :-("""""""""

Burr wrote:

Make star wheel (Note, NO filleted corners on star), Union thumb extension, extrude the shape, "FILLET SOLID NOW".....
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 From:  Mike K4ICY (MAJIKMIKE)
4388.147 In reply to 4388.146 
Silly Fillet tool. ;-)

Thanks Burr!




Easier for Fillets to be figured from multiple connecting segments that are more straight, then from tight bends, I guess.
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 From:  Michael Gibson
4388.148 In reply to 4388.145 
Hi Mike,

> Could you please add this link to the tutorials section
> in your Resources page?

Thanks for putting them all together on your own site! I've added a link to your page on the MoI Resources page.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
4388.149 In reply to 4388.148 
Thank you Michael!!!!

This is awesome! :-D
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