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 From:  OSTexo
4363.69 
Hello,

Would there be a parameter to determine how much stretching / distortion would occur to the original curve or object, maybe a min/max amount?
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 From:  Michael Gibson
4363.70 In reply to 4363.69 
Hi OSTexo, it's pretty difficult to assign a value to the distortion in a case like this - like I'm not sure how the distortion would be measured and quantified in such a way that you could assign some kind of particular numeric limit to it. So no I don't think that it would work to set a min/max amount because min/max implies some form of quantification.

But there will be an option for whether you want objects to stretch or not - when stretched the objects will stretch from the base curve length to fill the entire full target curve length like this:




When not stretching it will travel along the target curve by the same distance that was traveled along the base one, like this:




- Michael
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 From:  Michael Gibson
4363.71 In reply to 4363.69 
Hi OSTexo - the other way you basically manage distortion is by not having too tight of a bend that you force things around. There is more distortion in areas where you have a larger object going around a tighter bend.

- Michael
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 From:  Michael Gibson
4363.72 In reply to 4363.71 
Also if you make a copy so the original is still in the model then you can turn on history updates on the morphed result and then it will update when you edit the curve, which is kind of funky:



- Michael
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 From:  BurrMan
4363.73 In reply to 4363.72 
lol... Instant "Ren" teeth!
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 From:  Denis (SPACELAND)
4363.74 
that is amazing stuff.

To do that with solid or any curves will really save time.

Denis

| CorelDraw Grahics Suite X5 | Daz Carrara Pro 8 | Moi 3D V2 |

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 From:  lyes (BLYESS)
4363.75 
WOW it is good

Hi Michael can you make it to on curve and flat to surface (curve on surface)
and can you make a helix to flow the curve like that

v3 wish :sweeping profile and rotating at same time on a curve

EDITED: 11 Aug 2011 by BLYESS

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 From:  Anis
4363.76 In reply to 4363.55 
Hi Michael,

>I may need to do an overhaul of the surface rebuilding part to get the solid morphing piece to be more reliable.
Can you give us an example of warping a solid to 3D surface ?

Thank you
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 From:  Dee3 (DMATHO)
4363.77 
Hi Michael
Besides WOW, I have just one comment... ;)

E.T.A.4.B.???

Cheers,

. d .
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 From:  Greg (HORSEGUY44)
4363.78 
Poor Michael.

It must be like looking out from inside a store front and seeing all these eager faces pressed up against the window, all wondering when you'll be done and open the door! ;)

Maybe we should all stop pestering the man so he can finish up! (Yeah, I'm impatient to see this bright shiny new version too...)
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 From:  Michael Gibson
4363.79 In reply to 4363.75 
Hi lyes,

> Hi Michael can you make it to on curve and flat to surface (curve on surface)

You mean keeping it aligned with the surface normal? It doesn't do that currently but I'll give that a try and see if I can make an option for that.


> and can you make a helix to flow the curve like that

Yup, helix works the same as any other curve:



- Michael
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 From:  PaQ
4363.80 In reply to 4363.79 
Sexy !!!!!!!!!!
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 From:  Mike K4ICY (MAJIKMIKE)
4363.81 In reply to 4363.79 
Cough! Cough! Cough! gag.... WOW!!!! :-D

That's amazing Michael - exactly what I was thinking of!


Could that be manipulated with a "Scaling Rail"? ...no... I ask too much. ;-)

EDITED: 11 Aug 2011 by MAJIKMIKE

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 From:  Michael Gibson
4363.82 In reply to 4363.81 
Hi Mike,

> Could that be manipulated with a "Scaling Rail"? ...no... I ask too much. ;-)

Probably for that you'd build a sweep with scaling rail applied so you had a kind of flat sweep surface shaped how you want your result, and then do a Flow with a surface to surface mapping instead of curve to curve mapping.

- Michael
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 From:  Michael Gibson
4363.83 In reply to 4363.76 
Hi Anis,

> Can you give us an example of warping a solid to 3D surface ?

At the moment I don't quite have the surface to surface mapping mechanism finished up yet.

- Michael
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 From:  Michael Gibson
4363.84 In reply to 4363.77 
Hi Dee3,

> E.T.A.4.B.???

I'll probably need a couple more days to work on this new function and then I'll put out the new beta.

- Michael
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 From:  Mike K4ICY (MAJIKMIKE)
4363.85 In reply to 4363.82 
> Probably for that you'd build a sweep with scaling rail applied so you had a kind of flat sweep surface shaped how you want your result, and then do a Flow with a surface to surface mapping instead of curve to curve mapping.

Thanks Michael, your devotion to the product and the people that use it is commendable, can't wait to see the reports on the Beta. - take as much time as you need ;-) Inspiration breeds better than pressure.

But, I can't resist...

I'm sure this was asked many times before...
Is there a possible future consideration for some type of basic Free-Form Distortion, controlled by box bounds points?



Of course done by by warping the space that positions all spline curve and mesh point assemblies instead of poly vertexes.
I did see something before about dealing with the hidden point structures of each surface that would make it hard to do this, as they are often larger and occupy more space than the visible trimmed object.
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 From:  BurrMan
4363.86 In reply to 4363.78 
Greg,
""""""""""""Maybe we should all stop pestering the man so he can finish up! (Yeah, I'm impatient to see this bright shiny new version too...)"""""""""""""""

This is the beggining of the "Beta process" for the next version of MoI.. This is where we discuss the features and how they work and get a chance to input into the process.... It will most likely be awhile before the next version is done and released.
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 From:  Mike K4ICY (MAJIKMIKE)
4363.87 In reply to 4363.86 
> This is where we discuss the features and how they work and get a chance to input into the process....

This makes a great product - a fantastic product! Yup, I'm sure Michael would not be around if he didn't have the same collaborative spirit.

The good thing is, that V3 may be here in time for my financially challenged butt to save up the (small amount of) coin to purchase it. ;-)
I envy you guys that will get to test drive the V3-Beta into the outback to try and see what breaks the suspension!
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 From:  Greg (HORSEGUY44)
4363.88 In reply to 4363.86 
Hey BurrMan,

That quote was a (lame) attempt at humor having to do with our group impatience, not with the collaborative process. It must be very motivating to have people excited about your work, as apposed to sitting at a computer hour after hour without feedback (as some other developers seem to do). I honestly can't think of any other product (software) out there that I can talk to, and get immediate response from, it's creator. GO Michael! (I just wonder sometimes how he finds time to actually work on V3 AND be so responsive to every one of the threads on this forum!)

-Greg
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