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 From:  Anis
4363.115 In reply to 4363.114 
Hi Michael, still working on 2D or 3D flow ?
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 From:  Michael Gibson
4363.116 In reply to 4363.115 
Hi Anis - currently working on the surface-to-surface flow.

- Michael
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 From:  Anis
4363.117 In reply to 4363.116 
Hi Michael...

Is that possible in the future flow command work for solid or stl ( mesh ) on to surface ?
Below for example :


Nice to see some new good stuff coming to MoI V3 :)

Thank you...
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 From:  Michael Gibson
4363.118 In reply to 4363.117 
Hi Anis - MoI does not have any method to import STL files - STL files do not contain NURBS data inside of them, they only contain a bunch of little triangle facets.

You would need to use a polygon modeling program to edit that kind of data, not MoI since MoI is instead focused on editing NURBS data.

The kind of design that you're showing there is not really well suited for NURBS modeling, particularly things like the scorpion relief design on the side - the scorpion itself would be better suited to be done in a polygon modeling program, let alone applying it to a surface.

I'd recommend trying one of the brush-based deformation programs like ZBrush or 3D Coat for doing that kind of project that you're showing there. You can do the base ring design in MoI but then bring it into ZBrush or 3D coat to apply the relief designs.

I don't expect that it will be easy to fully create that particular kind of design in MoI - it's not suited for something with that kind of "high frequency" details that have a lot of little bumps and ridges in them and are not very well defined by profile curves. On the other hand the displacement systems in ZBrush or 3D coat are well suited for that kind of project so they are much better tool for that particular kind of project. They have a kind of stenciling method that will allow you to take a bitmap image and kind of stamp it into your model making raised areas.

Different kinds of 3D modeling methods can tend to be better for certain kinds of projects - that kind of project you show there is better finished in a displacement type program and not in MoI - I don't expect for that to change in V3.

- Michael
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 From:  NightCabbage
4363.119 In reply to 4363.112 
> That starting to make me worry... could repeated MoI use be considered an addiction?
For you Mike, you're already addicted (how many tutorials have you made so far? LOL) :)
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 From:  Anis
4363.120 In reply to 4363.118 
Hi Michael,

Sorry if my question not clear enough.
a. Is that possible make flow command "wrap" 3D solid nurbs on to 3D nurbs surface ? Of course the 3D solid nurbs here not the scorpion one. For example a 3D solid text.

b. Regarding the scorpion, yes I know to create them we need another polygon software. The scenario is just import the scorpion mesh data in to MoI ( not create ) then use flow command to wrap on to 3D nurbs surface inside MoI.


thank you...
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 From:  Michael Gibson
4363.121 In reply to 4363.120 
Hi Anis, yes I do expect that you will be able to use the Flow command to wrap 3D solid text from a base plane onto a target surface, at least if I can solve some of the remaining issues with surface quality.


> The scenario is just import the scorpion mesh data in
> to MoI ( not create ) then use flow command to wrap
> on to 3D nurbs surface inside MoI.

No, I do not expect for this part to work - as I wrote previously STL mesh data is a different kind of data than NURBS data.

MoI is designed as a NURBS editor, not as an editor for polygon data. So because of this it does not have any functions in it to load and modify polygon data - loading and editing polygon data is something that you should look for in a polygon modeling program, not in a NURBS-focused program like MoI.

You can use Rhino to do that particular kind of editing though - Rhino is kind of a combination NURBS and kind of limited polygon editing program, but it does allow for doing a Flow command on polygon data. If that's what you need then you should get Rhino to do that function - I don't expect for MoI to load and edit STL polygon data in MoI v3.

Just in general MoI is not focused on working directly on polygon data - it can generate polygon data for export to rendering programs though.

For modeling using polygon data (either "creating" the polygon data in the first place, or editing it - it's basically the same thing - using modeling functions to work with polygon data) you will need to use a different program than MoI for that.

- Michael
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 From:  NightCabbage
4363.122 
Anis, would it be possible for you to create the ring in MoI, and create the scorpion in a polygon modelling software package, and then apply the scorpion as a displacement map onto the surface of the ring in your polygon software?
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 From:  Anis
4363.123 In reply to 4363.122 
Hi Michael...

Thanks for your detail for your current plan. MoI with its own flow command is already a good modeling choice :).

Hi NightCabbage,

I just found the ring picture on the web, so I dont know how to map the scorpion. But as far I know, delcam powershape can map a mesh on to surface.

thanks
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 From:  Michael Gibson
4363.124 
re: Flow - I've managed to get the surface-to-surface flow working with a lot better quality.

You basically set up some objects and have them arranged on a base plane, then you run the Flow command, pick the base plane and then pick the target surface and the objects morph from the base surface to the same relation on the target surface.

Here are some examples:







Here's a pattern that was easy to do all flat:



Then using a sphere or a tube as the target surface:



Will give a result like this:




Now I actually need to get the curve-to-curve one (flowing between base spine curve to target spine curve) up to the same level of quality. At the moment the surface to surface one is actually working best, the curve-to-curve one is still a bit lumpy.

- Michael

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 From:  Michael Gibson
4363.125 
This stuff:



Mapped on to a sphere:


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 From:  Michael Gibson
4363.126 
Some kind of crazy things are possible - here's a box pattern thing:



Mapped on to a curly cue thing that was itself a tube that was mapped on to a sphere (from the previous post):



- Michael

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 From:  Michael Gibson
4363.127 
Some text spackled on as well:



- Michael
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 From:  Anis
4363.128 In reply to 4363.127 
Very cool.... :)
I think SWX, INVENTOR, SolidEdge dont have this feature, MoI win here :)

Thanks Michael....
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 From:  Anis
4363.129 In reply to 4363.124 
Hi Michael...

How if the target surface contains several faces, base on your example the target surface in only single face ( sphere, tabular... ) ?

Thank you...
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 From:  Rudl
4363.130 
How will it be placed. Will it be possible to move it on the surface, or can it be scaled. Perhabs, when the originial will be conserved, moving it to X the copy also will move to X and so on.

Rudl
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 From:  ed (EDDYF)
4363.131 In reply to 4363.127 
Wow - what an awesome addition to MoI!

This will get me a lot closer to the functionality I've been looking for.

Will there be a way to inset and subtract the applied object? That is, wrap text onto a sphere and make it look like it is engraved (recessed) into the sphere?

I see how this could be done as a multi-step manual process after the letters are morphed, but it would be cool to have function that does this.

Basically it would be used as a "Stamping Tool" that would stamp any pattern into an object.

Ed
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 From:  Michael Gibson
4363.132 In reply to 4363.129 
Hi Anis,

> How if the target surface contains several faces, base on
> your example the target surface in only single face
> ( sphere, tabular... ) ?

The mapping is between a base surface and a target surface - meaning 1 single base surface and 1 single target surface. When you have an object made up of multiple faces there is one separate surface for each face so that means you can target just one face in a situation like that.

It will best be used to target a somewhat broader and larger piece of a multi-surface object. Usually it is best for smooth shaped areas of a model to be made out of one large surface anyway though instead of out of a bunch of little separate faces.

- Michael
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 From:  Michael Gibson
4363.133 In reply to 4363.130 
Hi Rudl,

> How will it be placed.

It is placed on to the target surface in the same relation that it has to the base plane.

So you can adjust the position of either the object inside of that plane, or increase the size of the plane itself to alter how it ends up being placed on to the target surface.


> Will it be possible to move it on the surface, or can it be scaled.

You would move or scale the base object around inside of its base plane to do stuff like that.


> Perhabs, when the originial will be conserved, moving it to X
> the copy also will move to X and so on.

It will be possible to enable history updates so that you could change the original object and see the result update.

- Michael
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 From:  Michael Gibson
4363.134 In reply to 4363.131 
Hi Ed,

> Will there be a way to inset and subtract the applied object?
> That is, wrap text onto a sphere and make it look like it is
> engraved (recessed) into the sphere?

Yes, you just use the regular Boolean commands after you've made the transformed object.

Use Boolean difference for example to cut the objects away from the base, or Boolean union to cut off the interior parts and leave the pieces that protrude to the outside.


> I see how this could be done as a multi-step manual process
> after the letters are morphed, but it would be cool to have
> function that does this.

It's just one more step to use the boolean command to get what you need after the transformation.

Adding too many things directly into a single command that can already be handled by a combination of some existing tools tends to make that command get complicated and end up with too many options inside of it.

It just generally helps to keep complexity down when you can use a couple of different commands in combination with one another to get the final result that you need. That helps make each individual command a bit more simple with fewer stages and UI within each one.

It's the same reason why there isn't a Boolean option built into other transform commands like the rotate or move commands, etc...


But maybe that could eventually be a plug-in that had more extensive options for a combined flow + boolean together in one package - a lot of times plug-ins are the best way for me to make a tool that kind of combines several different things together.

- Michael
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