How to get smooth surfaces
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 From:  BurrMan
4357.8 In reply to 4357.7 
So the way you get G2 in MoI currently is to not try to do that corner patchwork and create the G2 with the command itself..

This surface is a bit different than your original, but shows what i mean..If you create the original surfaces to be blended, in the larger surface as Michael mentions, then it can be trimmed to have a "Continuous edge". Both surfaces with a continuous edge can then have the G2 blend applied.



So note that if you open this file and select one of the surface edges, the entire edge selects. I did that for these 2 edges and ran a G2.

To get that continuous edge, you can have your surface trimming object be a continuous curve, or run the Merge command on the surface edge to combine them before the blend.

EDITED: 19 Jun 2012 by BURRMAN

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 From:  SteveMacc (STEVEH)
4357.9 In reply to 4357.8 
It is a bit of a challenge getting curvature continuity. As you can see with the blended object in the post above, the result is not always what you would expect.

Also, in software that supports extensive surface continuity, like Solidworks, that I use, a lot of times SW will refuse to create the surface, just reporting that the continuity requested cannot be achieved. This often happens when patching a squarish hole. It is often because the bounding surfaces are not themselves surface continuous at the same degree, and the patch will fail at the corners, because of conflicting curvature. Where it does succeed, the surface can be extremely distorted and not at all what you want.

It will be quite a big job for Michael to build this in to V3.
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 From:  Raoul
4357.10 In reply to 4357.8 
Hi BurrMan,

Thanks for your contribution. I checked your file and I understand now how it works.
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 From:  BurrMan
4357.11 In reply to 4357.9 
""""""""Also, in software that supports extensive surface continuity, like Solidworks, that I use, a lot of times SW will refuse to create the surface, """""""""""""

Yeah, you can see this in the file I just posted also. test_surface zip.. If you run the blend and start to move the g2 bulge value, you will see the little corner patch go first..
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