Special "point on a curve" editing
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 From:  BurrMan
4338.20 In reply to 4338.19 
Hi Michael,
Ok I see. My questions have come from a lack of understanding about that structure of a b-spline...

When I originally did this add point (Knot), I thought I saw the "entire point structure of the sample curve shift" to reflect the added point.. After your last post, i realized it was just a local shift of points!!!

So with this, it kindof answers my questions because I can see that once the point structure has been changed, you could probably just reverse the knot input and acheive the reversal, but not (Pun) if you alter the curve..

BUT, this also gives me a better result than i was originally looking for with the on curve editing and "rebuilding" method, as I wont need to revert the points to be less dense..

When I need more localized on curve movement, I can just add some knots to that area and get it, and leave the rest of the curve in original low density!!

Thanks for that!

I suppose then that in that original "Solidedge 2 point structure" method I was talking about, with the control hull points and the points on the curve showing and movable, that the points on the curve were just representations of "Knots??"
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 From:  Michael Gibson
4338.21 In reply to 4338.20 
Hi Burr,

> I was talking about, with the control hull points and
> the points on the curve showing and movable, that
> the points on the curve were just representations
> of "Knots??"

Yeah, that could be, but there is also another possibility that it's showing you something more like a history of the curve with the original points that were interpolated to draw it (it only has a "through points" draw method, is that correct?) . If that's the case then editing a point is not actually so much editing the curve but rather creating a brand new "through points" curve using those points - creating a whole new curve like that is slightly different than actual curve modification methods.

Do the "points on the curve" show up for curves that you've imported from other programs or only on ones created inside of Solid Edge?

Or it could be a kind of hybrid - showing knot locations for imported curves where the construction history was not known, and showing points to interpolate for curves that were drawn right in SE...

- Michael
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 From:  Michael Gibson
4338.22 In reply to 4338.20 
By the way, in the future I do want to show "points on the curve" for the case where you built a curve using the "Through points" command in MoI - making editing that particular kind of curve more like a history edit with a replay of that command instead of an actual editing of the curve. But there would also be some option to turn that off and use its control points as well.

- Michael
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 From:  BurrMan
4338.23 In reply to 4338.22 
""""""""""But there would also be some option to turn that off and use its control points as well.""""""""

Or "BOTH".... :)

I dont have solidedge.. I was just referencing that as an example, so I cant really test how it is handeling all the situations...

But, You've answered a good workflow for me...
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 From:  Michael Gibson
4338.24 In reply to 4338.23 
Both at the same time isn't very good because they edit the curve in different ways - it would be ok for just dragging one single point of either type but building up a multiple selection of points that included some "on curve" points and some regular control polygon hull points at the same time and then doing a transformation on that multiple selection would not make sense.

- Michael
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 From:  BurrMan
4338.25 In reply to 4338.24 
Hi Michael, this is what originally sparked my interest...

http://youtu.be/g-Q_jaqg5fc

You can just go to 4:40 of the video and look for about 30 seconds to see what i was refering to...

But I like MoI's with the "pick any point" on the curve better....
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 From:  Michael Gibson
4338.26 In reply to 4338.25 
Hi Burr, I suppose those are probably knot locations being displayed on the curve.

But notice in the video that with the 2 kinds of points displayed at the same time he only ever drags on a single point to do the edit? (or at least in that particular spot of the video).

Moving just 1 point is fine for many situations, but it can also be useful to grab a whole set of control points with a window select and move all of them in one operation.

But doing multiple selection of both kinds of points (both "on curve" points as well as control polygon points) is going to be problematic because each kind of point needs to do a different kind of edit to the curve, you can't do both types of editing at the same time.

Maybe they do something arbitrary like just ignore edit points if there are also control points selected or something like that - but it tends to be far better to avoid having ambiguous situations in the first place.

- Michael
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 From:  Michael Gibson
4338.27 In reply to 4338.25 
> But I like MoI's with the "pick any point" on the curve better....

The nice part about it is that you can tweak any part of the curve that you want to, rather than only being able to grab certain locations...

- Michael
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 From:  BurrMan
4338.28 In reply to 4338.27 
I was thinking that you had said that only showing one or the other and not both at the same time, as in the video. But now that you bring that up, I can see how this could be problematic with "selecting an oncurve point along with a hull point" at the same time.... Good note..

Thanks again for looking at this.....
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 From:  Frenchy Pilou (PILOU)
4338.29 
related with all this :)
Does it possible to "join" a point to a curve even this last is moving when control points of the curve are moving?
Actually a point is not "joined" even you uses the command "join" !
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 From:  Michael Gibson
4338.30 In reply to 4338.29 
Hi Pilou - the Join command knows how to join curves together into larger composite curves or surfaces together into multi-face or solid objects. There is no functionality in Join for joining a point to anything else.

I guess you want to have a kind of "Persistent point on curve" - a point that is located at a particular parameter value of a curve and moves with the curve when you edit it? MoI does not currently have anything set up for that.

- Michael
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